Awesome article , I have to read it several times to stick in mind some ideas :) , beeing modding skyrim both in level design and art making at the same time is really interesting read , thankyou ...

I know you worked hard on this and had to use this system in order to finish the level design, and respect to all that but i have to say this: all i remember about skyrim dungeons is that they were very boring and repetitive.. after the first gameplay i just couldnt do it anymore, i knew everytime i would enter a dungeon/cave/etc i would see the exact same repeated walls, details, over and over, and over, the same useless items, even the same 3 year old puzzles.. which is weird cause in fallout 3 the world felt more complex and original. all im trying to say is that this modular system that you love and are so passionate about, FAILED , and to me, it just seems that you could just put more effort into creating more original fun content, and hire more level designers, instead of reusing the same pieces so much.. i mean bethesda got 500 million for skyrim or something like that, im sure you can do better than 10 people. Also i do believe a modular system is helpful especialy when designing big worlds, but i also know that modular = more boring, more dull, more lazyness, and that there has to be a balance. you can hate me, disregard this , i dont care, but i know im right on this one.


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