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We compare products from their published specs and features; the verdicts below are our independent editorial opinions.
If you want a simple, lightweight everyday pair of on-ear Bluetooth headphones with a fast-charge feature you can wear around town, choose Skullcandy Riff; if you need a kid-focused, foldable Bluetooth headphone with a volume limit, a TF card slot and playful cat-ear styling, choose KERHAND Noise Cancelling Headphones. These two get compared a lot because both are affordable Bluetooth headphones with a 3.5 mm jack, but they are built for completely different people. One is a no-frills adult commuter headphone; the other is a children's headphone disguised as a toy. Here is how I'd decide between them.
• Skullcandy Riff — biggest strength: Lightweight on-ear design (0.16 kg), Bluetooth 4.1 with 10 m range, tap/touch controls, a 3.5 mm jack backup, and a rapid-charge feature that gives about 2 hours of listening from a 10-minute charge.
• Skullcandy Riff — biggest trade-off: Bluetooth 4.1 is an older wireless standard, and it has no noise cancelling and no volume limiting — it's a straightforward adult headphone with no safety ceiling.
• KERHAND Noise Cancelling Headphones — biggest strength: Built for kids: volume-limited output, foldable cat-ear design, Bluetooth 5.0, a TF card slot for offline playback, and adjustable sizing that grows through two age stages.
• KERHAND Noise Cancelling Headphones — biggest trade-off: It's over-ear and heavier (320 g), the styling is deliberately child-oriented, and despite the "noise cancelling" name the noise control field itself lists none — the passive filtering comes from the ear cup design.
• Who each is for: Skullcandy Riff → adults and teens who want a light, simple Bluetooth on-ear headphone for music, calls and everyday carry. KERHAND → parents buying for a child roughly 3–12 who need safe volume, durability and fun looks.
The Riff is what I'd call a "grab and go" headphone. It's an on-ear model in black with a plush finish on the ear pads and a no-slip headband, and at 0.16 kg it's the kind of thing you forget you're wearing after a while — which matters if you're the type who keeps headphones on through a commute, a walk or a long study session. The controls are touch-based: volume on your device, track skipping, and a tap to trigger your phone's personal assistant for navigation or dictating messages. Nothing exotic, but it covers the basics without you having to dig your phone out.
Where the Riff quietly wins is charging behavior. It uses a rapid-charge function: about 10 minutes on the cable gets you roughly 2 hours of listening, and average battery life is listed around 12 hours. Bluetooth is version 4.1 with a 10-meter range, and there's a 3.5 mm jack so you can go wired when the battery runs out. The audio side is a dynamic driver with 32 ohm impedance and a 20 Hz–20 kHz frequency range.
Who should skip it: anyone who needs active noise cancelling, a volume limit for a young child, or the newest Bluetooth standard. There's no noise control here at all, and the on-ear fit doesn't seal around the ear the way an over-ear design does. If those matter, this isn't your headphone.
KERHAND Noise Cancelling Headphones: Who It's For
The KERHAND pair is a kids' product first and a headphone second, and that's the whole point. It's an over-ear design with cat ears and paws, LED lighting with seven RGB modes, and a foldable frame that collapses small for a backpack. The sizing is genuinely thoughtful: a shorter headband and thin pads for roughly ages 3–6, and extendable arms out to about 7.5 inches for ages 7–12. So it can grow with a child instead of being replaced in a year.
The safety angle is the headline here: the ear cups are designed to limit maximum volume, and the ear cups use a dual-layer acoustic filter construction that the manufacturer describes as reducing ambient noise. Note the "noise cancelling" in the name — the noise control field itself is listed as none, so think of this as passive isolation from the cup design rather than switchable active noise cancelling. It's a meaningful distinction if you were expecting a toggle.
Connectivity is Bluetooth 5.0 with a 10-meter range, plus a TF card slot for offline playback — handy for a kid's tablet or a loaded card on a car trip, and it means no phone needs to be involved. There's also a 3.5 mm jack. The driver is a 40 mm balanced armature type at 140 ohm, and the package includes several items rather than a single headphone. Battery is listed at 10 hours of average life with a 10-hour charge time, so plan on charging it overnight rather than topping it up in a hurry.
Who should buy it: a parent who wants a wireless headphone for a young child, with a volume ceiling, a durable foldable frame, fun styling the kid will actually want to wear, and offline playback via TF card.
Who should skip it: adults, teens who want a neutral look, and anyone who needs real active noise cancelling or fast charging. The cat-ear aesthetic is not subtle, and 320 g is heavy for a small head over long stretches.
• Best for adults and everyday commuting → Skullcandy Riff. Light, on-ear, touch controls, wired backup.
• Best for young kids (roughly 3–12) → KERHAND. Volume limiting, adjustable two-stage fit, foldable, kid-proof styling.
• Best for battery top-ups → Skullcandy Riff. A 10-minute charge is listed as good for about 2 hours of listening; the KERHAND lists a 10-hour charge time.
• Best for longer rated playback → Skullcandy Riff. Around 12 hours average versus 10 hours on the KERHAND.
• Best for newer wireless → KERHAND. Bluetooth 5.0 versus Bluetooth 4.1 on the Riff.
• Best for offline, phone-free listening → KERHAND. The TF card slot is the differentiator; the Riff has no card slot.
• Best for a wired fallback → Both. Each has a 3.5 mm jack, so neither leaves you stranded when the battery is empty.
• Best for hearing safety → KERHAND. The volume limit is the reason this product exists; the Riff has no such ceiling.
• Best for a neutral look you can wear anywhere → Skullcandy Riff. Black, plush, understated; the KERHAND is pink with cat ears.
If you're the one wearing them, the Riff is the more sensible daily driver. If you're buying for a child, the KERHAND answers questions the Riff doesn't even ask. On price, both sit in the budget end of the market, but since prices move around, check the current price on Amazon before you commit.
In my opinion, the right pick comes down to who's wearing the headphones, not which one is "better." For myself, I'd buy the Skullcandy Riff — it's lighter, it's built for an adult head, the rapid charge is genuinely useful, and the touch controls plus 3.5 mm jack make it a low-stress everyday headphone. But if I were buying for a child, I'd choose the KERHAND Noise Cancelling Headphones without hesitation: the volume limit, the foldable two-stage fit and the TF card slot are exactly what a kid's headphone should offer, and the cat-ear look is a feature, not a flaw.
It's marketed with "noise cancelling" in the name, but its listed noise control is none. The noise reduction comes from the ear cup design and dual-layer acoustic filters rather than switchable active noise cancelling. Treat it as passive isolation.
The Skullcandy Riff lists around 12 hours of average battery life with a rapid charge of about 2 hours from a 10-minute top-up. The KERHAND lists 10 hours of playback and a 10-hour charge time, so the Riff is the stronger pick on both endurance and charging speed.
Yes. Both the Skullcandy Riff and the KERHAND headphones include a 3.5 mm jack, so you can listen wired if the battery runs out or if you'd rather not use Bluetooth.
The KERHAND is designed for kids, with a volume limit, adjustable sizing for roughly ages 3–6 and 7–12, and a foldable frame. The Skullcandy Riff has no volume limiting, so in my opinion it's better suited to adults and teens rather than young children.
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