Hyperbooks

A hyperbook is a digital app designed to be strongly related to the book metaphor. Books are the traditional repositories of information and knowledge. People know how to read them, how to use a Table of Contents, how to use an index, etc. By maintaining the same model on screen, people’s access to electronic information can be a representation of the book itself, which can be consulted like a physical book. This approach helps to overcome some of the limitations inherent in reading through a computer screen.

In 2003 Gilles Falquet and Jean-Claude Ziswiler published a paper entitled ‘A Virtual Hyperbooks Model to Support Collaborative Learning’. It was a report on several pedagogical projects exploring the collaborative construction of a scientific hyperbook. They established that the core of a hyperbook is an exposition of a distinct subject presented in a document format as a pdf file’ This core file is freely available and can be customised with annotations, and links made from it, to extension/updating material.

Thus, people can personalise the file without modifying its original content. Hyperbooks, together with mind maps, wikis, blogs and personal websites comprise the infrastructure for self-learning. As such they are important resources for a humanistic education where the pedagogy is focused on facilitated learning to guide students to create their own personal body of knowledge. A hyperbook allows each learner to build this unique understanding using hypermedia elements (texts, images, audio, video, animations) which are stored in a modularized way.

In making a linear document (article or book) a single desired reading order is predefined. Readers always know where they are. When authors are writing a book, and are adding pages, they always know what they may expect the reader to have read when that reader reaches the page being written. However, in hyper documents this assumption is no longer valid. Given a rich link structure there are so many ways to navigate through a hyperdocument that it is impossible for an author to foresee which pages a user will have read when jumping to a certain page. Hyperbooks are a prime example of a type of hyperdocument that is written in such a way that the user can jump to any page, understand the information on that page and see links to other related pages that can also be understood. Users are also compilers so building a hyperbook is a good example of what has been called ‘fingerprint self learning’.

The teaching objectives of making a hyperbook are:

• to help the students see the relationships that exists between the different concepts presented during a course, hence the hypertextual nature of the book;

• to give students the opportunity to participate in the collaborative writing of a large electronic document;

• to show that the same subject matter can be seen from different points of view expressed as expressions of multi author creativity;

• to provide an individual with tools to assemble a personal body of knowledge about a subject they are really interested in and communicate it online.