SPECIAL USER WARNINGS: Never hold the ball in your hand and move it back and forth across the lights. While this seems like a fun way to get lots of points, doing so will immediately and irreparably damage the surface of the hard surface and rapidly wear out the turf. Do not smack your stick into the hard surface. While it might not break the surface, it will create shallow dents which could interfere with your performance. Doing so could also damage a light and/or magnetic sensor and ruin the product. The damages noted above are not covered by warranty. Never hit or strike the ball. It is only designed to be dribbled. Due to the nature of its use, the ball is not covered by warranty unless it was broken into pieces during.
1 | INCLUDED IN THE PACKAGE
Please unpack Stick IQ very carefully and ensure that all items are included and undamaged.
Each Stick IQ for field hockey includes:
Two regulation size balls
The turf overlay
One small ball
The 3-D bar and brackets
Power Cord
IMPORTANT: Do not operate the product if any parts are missing or damaged. If any parts are missing or damaged, please contact your dealer immediately.
2 | TECHNICAL DATA
DIMENSIONS
Stick IQ board: 67" by 32.75" (170 cm by 83 cm)
Weight of Stick IQ board: 16 lbs 12 oz (7.6 kg)
Weight of the regulation size ball: ~6oz (within an acceptable range of variations)
Weight of the turf: TBD
POWER ADAPTER
Input: 100-240 V - 50/60 Hz
Output: 5 V - 1000mA
OPTIONAL EXTERNAL BATTERY: The system can run off a USB 10000mAh capacity battery such as those found on WalMart.com and Amazon.com. At the time of publication, this was a working link to a suitable pair of batteries sold on Amazon...
https://www.amazon.com/Miady-10000mAh-Portable-Charger-Charging/dp/B07XFBN7HX
Additionally, a USB power connector cable (0.25m USB 2.0 A Type Male to DC 5.5 x 2.1mm DC 5V Power Plug Connector Cable USB to 5V Power Charging Adapter) is also needed. At the time of publication, this was a working link to a suitable pair of USB cables sold on Amazon...
https://amzn.to/4cqrybt
REPLACEMENT POWER SUPPLY: At the time of publication, this link to a suitable power supply replacement was working...
https://amzn.to/3HGg34W
USB POWER ADAPTER: Should you like, you can use a standard USB power adaptor (commonly used with mobile phones). At the time of publication, this was a working link to a suitable set of USB power adaptors sold on Amazon...
https://amzn.to/3v8cP3Q
USB CORD: You can find different length cords to support your needs. At the time of publication, this was a working link to a suitable set of USB cables sold on Amazon...
https://amzn.to/3wYga62
OPTIONAL STORAGE / CARRYING CASE
If you would like a sturdy case large enough to place your Stick IQ inside, we found this 35x43 inch portfolio case to be very suitable. Ample size makes it easy to use. A large external pocket closes with Velcro and is great for holding the Stick IQ's power cord, balls, and brackets for the bar. There is also a smaller external zippered pocket and an internal compartment/separator. We do wish it came with a shoulder-length strap but one doesn't typically carry it very far. The bottom edge is padded/reinforced and that's great when carrying or storing Stick IQ. At the time of publication, this was a working link to the storage case described above. It is sold on Amazon...
https://amzn.to/3IyDKJf
PROTECTION CLASS II
Power consumption during use: 2.5 W/h Power consumption in standby: 0.5 W/h
IMPORTANT: When the product is used in the electrical fast transient (EFT) interference environment, the phenomenon of automatic counting will occur. This is normal and does not affect the use of the other functions and the better experience of the product.
3 | WARNINGS
SEIZURES
Always play in a well-lit room and have at least a 15-minute break for every hour you are playing. Stop playing immediately if you experience dizziness, nausea, fatigue, or headaches. Some people may experience epileptic seizures when exposed to certain visual images, including flashing lights or visual patterns. Please consult your physician if you or a family member suffers from epilepsy before using Stick IQ. immediately stop viewing and consult a doctor if you experience any of the symptoms. These seizures may have a variety of symptoms including lightheadedness, altered vision, I or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Parents should watch for or ask their children about the above symptoms. Children and teenagers are more likely than adults to experience seizures.
RISK OF FIRE, INJURY, OR ELECTRICAL SHOCK
Stick IQ is an electronic device and therefore has to be handled with extreme care. Never touch the electrical plug with a hockey stick. Modern hockey sticks are made from carbon, a highly conductive material.
ADULT ASSEMBLY REQUIRED
Only adults are to assemble Stick IQ.
ADULT SUPERVISION REQUIRED
Adults are to supervise the use of Stick IQ by children.
NEVER STEP ON STICK IQ
The board could break and/or you could fall.
NOT FOR CHILDREN UNDER THREE YEARS OF AGE
Danger of strangulation with the power cord is a threat for young children.
SAFETY WARNING FOR THE POWER ADAPTER
WARNING: The device may get warm during use
Use the power adapter only with your Stick IQ
In case there is a defect, use only the original spare parts
Always separate the power adapter from the electrical outlet first before you separate the adapter from Stick IQ
Only use the power adapter indoors in dry conditions. Keep the adapter away from liquids, and moisture
In case of damage to the chasing of the power adapter or the power cord, do not use the adapter
Disconnect the power adapter from the electrical supply if it is not going to be used for a long duration
Never short-circuit the output cable
The output cable of the power adapter cannot be changed. If the output cable is damaged, do not use the power adapter again
Do not cover the power adapter. Ensure sufficient airflow to prevent the power adapter from overheating
The power adapter has to be close to Stick IQ and should be easily accessible
Do not place Stick IQ too close to electric engines or microwaves
4 | INTENDED USE
Please read the following information very carefully:
Stick IQ is a field hockey / indoor hockey / ball hockey training device to improve close-control skills. Never step on your Stick IQ
Do not use Stick IQ as a platform from which to practice hitting. A person struck by either ball type can be seriously injured or killed. Damage to the Stick IQ board, ball, turf, bar, and/or other property may also occur
Never use the Stick IQ accessories for other activities
Stick IQ is only meant for private use and may not be used commercially
Stick IQ may not be used by children under three years of age
Stick IQ may only be used under adult supervision
Stick IQ is not intended to be used by persons or children with limited physical, sensory, or mental capabilities or missing experience and/or knowledge except when they are supervised by a person responsible for their safety
The packaging materials are not toys! Please make sure you remove all packaging material and that you store or dispose of it in a way children cannot reach it
Preventing damages:
Protect Stick IQ from moisture and fluids. Do not place containers holding liquid near of above Stick IQ
Play the ball so that it does not pose a threat to people or property close to Stick IQ
5 | ASSEMBLY
Look for a suitable area with sufficient space to ensure freedom of movement
Ensure that the area is free of breakable items
Unfold Stick IQ and interlock the two sides of Stick IQ like puzzle pieces. Ensure a smooth connection to guarantee an optimal training experience
Connect the power adapter to an electrical outlet and connect the output cord from the power adapter to the POWER IN port of the scoreboard
Press button A (see diagram below) to select the desired skill challenge (once for the first game, twice for the second game, and so on)
6 | OPERATIONS
The scoreboard is Stick IQ's operations center. It might be referred to as the motherboard. There you will find an audio-out port (inserting a standard 3.5mm headphone jack* provides silent operation), a power port, the skill challenge selection button, a reset button, and ventilation areas. Of course, you will also find the three-digit TIME and SCORE displays.
* At the time of publication, this link to Amazon provides an opportunity to purchase a 3.5mm headphone jack... https://www.amazon.com/MOBOREST-Adapter-Conversion-Headphone-Fashion/dp/B07JP78SJG?th=1
7 | SKILL CHALLENGES / GAME MODES
There are 18 different skill challenges (games) built into Stick IQ's control center. Although we have given them "fancy" names such as Exxtreme Speed and Hot Spots Pro, the skill challenge selected can only be displayed as a number on the scoreboard. In the example on the right, the player has selected game number 3.
Although there are 18 different skills challenges, and ways to play two of the two-player challenges that could reasonably raise that total to 20, for the purpose of this manual, we have games listed below in four logical groupings. All of the games field hockey / indoor hockey can be played with or without the turf overlay on the Stick IQ board.
A | Danger Zone and Danger Zone Pro
In these challenges, the athlete moves the ball around the Stick IQ board for 60 seconds without touching any of the presented lights.
In Danger Zone, two blue lights are presented -- one on each side (left and right) of the board. The athlete moves the ball in an oval pattern around the lights. To enhance the activity, change directions so that both clockwise and counterclockwise actions are practiced. After success with the oval pattern, try weaving through and around the lights in a figure-8.
Prior to 2025, four blue lights were presented in Danger Zone Pro, creating an expanded number of opportunities for the athlete to master. This may change to four lights bunched together on one half of the board. Regardless, go around all for lights in a clockwise and counterclockwise pattern. After success reached, there are multiple ways to handle the ball around and between the lights. Try using figure-8 patterns that go side-to-side, front-to-back, and on a diagonal. Don't forget to complete these patterns in different directions.
B | Exxtreme Speed, Exxtreme Speed Pro, and Exxtreme Speed Pick Two
In these challenges, using their stick, the athlete moves the ball over the lights presented on the Stick IQ board. Moving the ball over a light scores points while the time allowed dwindles down to zero.
In Exxtreme Speed, a single light is presented on the left side of the board. The athlete earns points by moving the ball with their stick back and forth over the light. This back-and-forth motion should be repeated as quickly as possible as the time allotted for this challenge is only 30 seconds.
In Exxtreme Speed Pro, two lights are presented -- one on each side of the board. The athlete earns points by reaching each light with the ball. No points are awarded if the lights are reached out of sequence, this ensures that the athlete is using a full range of motion to the left and to the right. This back-and-forth motion should be repeated as quickly as possible as the time allotted for this challenge is 60 seconds.
Exxtreme Speed Pick Two is very unique because it allows the athlete to pick the two lights out that they want to work between. They can pick two lights that are relatively close together, two lights that are far apart, two lights that are close to where the athlete is standing, two lights that require that the athlete reaches to the far side of the board, two lights that require a left-to-right action, or two lights that require moving the ball forward and backward. This is a 60-second skillz challenge.
C | Hot Spots, Hot Spots Pro, MineField, and MineField Pro
In these 60-second challenges, the athlete uses their stick to move the ball over a light before it turns off. As these games involve disappearing lights, it is impossible to properly illustrate (please visit our video page). In Hot Spots and Hot Spots Pro, the challenge is straightforward -- move the ball to the light. In MineField and MineField Pro, the same task has to be accomplished (getting to the light before it disappears) but the athlete has to do that while avoiding the eight "bad" lights (a.k.a. the mines). Regardless of whether or not the target light is reached before it disappears, in MineField and MineField Pro, three points will be deducted from the total each time the ball passes over a blue light.
D | Two-Player Games (Exxtreme Speed, Hot Spots, and Hot Spots Pro)
In these challenges, two athletes take on each other in head-to-head competitions to see which athlete can achieve the highest score. One athlete competes within the confines of the left side of the board (using blue lights) while the other uses the right side of the board (using red lights). It is perfectly fine for the athletes to stand next to each other, however, due to the positioning of the lights it is best if the athletes begin as shown in the diagram.
Exxtreme Speed is described above in section B. Hot Spots and Hot Spots Pro are described in section C.
NOTE: The halves of the board do not change colors to blue and red. That is done here for illustration purposes only
8 | UNDERSTANDING THE SCOREBOARD
After a skills challenge is completed, the scoreboard will momentarily display the final score. The letters SC will appear in the TIME box. The 'SC' stands for Score. The athlete's score will appear in the SCORE box.
After the score for the then-current attempt is presented, the highest score that any athlete using the Stick IQ is displayed. The letter H will appear in the TIME box followed by the number of the game that was played. The 'H' stands for High Score and the highest score that any athlete ever achieved in this game will appear in the SCORE box.
9 | RESETTING HIGH SCORES
Even when powered off, Stick IQ "remembers" the high score for each single-player skills challenge for a very, very long time. This provides an easy way for owners of a single-use Stick IQ to see their best attempt. For Stick IQ that are used by more than one player, for example in a fitness center, it tells everyone the best score that was achieved by a previous player. Owners might want to clear away the system's memory (perhaps on an annual basis in preparation for a new season). To clear all high scores:
Power on
Wait until Stick IQ enters the first skills challenge ("GA 01")
Press and hold the reset button for 8 seconds
Then the scoreboard will flash and all high scores will be cleared.
The three listed steps need to be completed within 30 seconds after the power on and entering the first skills challenge.
10| AFTER USE
Turn off Stick IQ after each use. Unplug the power adapter from the electrical outlet. Let Stick IQ cool down after each use.
11 | TRANSPORT
Transport Stick IQ neatly and safely packed. Do not expose to excessive heat, e.g., in a car on a hot day, or under any pressure during transport, e.g., in the trunk of a car under heavy objects or in a warped/twisted position.
12 | WARRANTY INFORMATION
You have a warranty claim of two years on newly purchased products. The warranty period begins with the delivery of the product. For proof, please keep the proof of purchase (invoice) for the duration of the warranty period. The invoice is essential for the processing of a complaint.
What is covered by the warranty? In accordance with legal requirements, the warranty on Stick IQ covers all material and manufacturing defects that exist at the time of delivery. Use of the ball is not covered by the warranty.
IMPORTANT: If you have any complaints, contact your dealer immediately!
The warranty is not transferable
The warranty is void if:
Stick IQ is not used as intended
When parts are mounted on Stick IQ or parts have been used that are not original parts except those parts that are released by the manufacturer designed to be mounted on Stick IQ
Someone used Stick IQ improperly or deliberately damaged the product
Someone else is looking after and maintaining Stick IQ differently than specified herein
The warranty and any general product liability expire when:
The operating instructions are not followed
Repairs and maintenance are made improperly
Technical changes/modifications and/or additions are made to Stick IQ
Damage is caused by misuse, overload, or overuse
13 | REPAIR/MAINTENANCE AND SPARE PARTS
Do not make any unauthorized repairs to Stick IQ. In case of a defect, please contact your dealer. Only purchase replacement parts from your dealer.
14 | DISPOSAL
Dispose of Stick IQ and all related components through a licensed waste disposal facility or through your municipal disposal facility. Observe the currently applicable regulations. If in doubt, find out about your environmentally friendly disposal process at your municipal disposal facility. Electrical appliances such as Stick IQ do not belong in household waste. The packaging is new material and is thus reusable and can be returned to the raw materials cycle.
Declaration that Skillz Machine meets the requirements of the applicable directives of the European Union
The Geprüfte Sicherheit adapter safety certificate:
Type Nr. BYX-0501000E