EVENT INFORMATION
This page contains information on how to conduct every event implemented in the Sith Order.
This page contains information on how to conduct every event implemented in the Sith Order.
The Trial of Submission is a crucial training session for all Grotthu who seek to ascend to the rank of Sith Hopeful. This trial is designed to test your loyalty, discipline, and willingness to submit to the will of the Sith Order. You will undergo rigorous mental and physical challenges that will push you to your limits and prove your readiness for the dark path ahead.
The Training of Knowledge is the next critical step for Sith Hopefuls seeking ascension to the rank of Sith Acolyte. This session focuses on testing your understanding of Sith lore, code, history, and philosophy. To become an Acolyte, you must not only wield power, but also comprehend the meaning behind it.
The Crystal Bleeding Ceremony marks a defining moment in the path of an Acolyte, as they seek to ascend to the rank of Sith Initiate. This sacred rite is more than a ritual. It is a personal conquest, where you will claim and corrupt your kyber crystal through the power of your rage, pain, and will.
The host will begin by posting an event check with a @everyone ping in #event-check, they must get 4 checks other then theirs to start, the host must wait at least 10 minutes before cancelling, and at least 5 minutes after posting to start.
Hicom SSU's can be posted without event check and hosted by Sith Lord+
SSU's can last anywhere from 20-60 minutes, there is a 1 hour cooldown on hosting another SSU after concluding the last one.
The host will begin by posting an event check with a @everyone ping in #event-check, he must get 2 checks other then theirs to start, the host must wait at least 10 minutes before cancelling, and at least 5 minutes after posting to start.
Then the host will start the event, he will introduce himself and the co-host (if there is one).
Attendees will then be informed of the HUD (health bar, force bar, block bar) and their significance.
Then the host will explain some tips and combat techniques to outsmart enemies and get the advantage.
Then have the attendees duel, giving out tips as they duel, after the duels you can optionally do health rotations or glads, health rotations and glads is for when there are at least 4 people in the event, you split them up into two teams, for health rotations they line up and fight on at a time and when they get low they can swap out with their teammate until one team wins, for glads it is health rotations without swapping out, if you have less then 4 attendees stop after duels.
Should there be an odd number of attendees, the host will be the opponent to the 'odd' attendee.
Attendees will pass the training as long as not dismissed by the host, a host cannot dismiss an attendee for bad combat, the event is to learn and improve and cannot fail the combat due to combat reasons.
Then the host will have the attendees STS infront of them, take a proof screenshot, dismiss the attendees and log the event.
The host will begin by posting an event check with a @here ping in #event-check, he must get 1 check other then theirs to start, the host must wait at least 10 minutes before cancelling, and at least 5 minutes after posting to start.
Then the host will start the event, he will introduce himself and the co-host (if there is one).
Then the host will explain rules, laws, divisional laws, and divisional duties to the attendees
Then the host will quiz the attendees on these things, the attendees must get at least 3/5 questions right to pass, the questions must be made up by the host or the co-host (if there is one).
Then the host will have the attendees STS Infront of him, take a proof screenshot, promote anyone in the training that requires it, dismiss the attendees and log the event.