(Click to view each individual project)
Cornell Box scene using ray marching with Box and Plane SDFs with Post processed Depth of field and Ambient Occlusion.
Penumbra shadows are an approximation of soft shadows.The 3D SDF shapes are inspired by Inigo Quilezles
Used the following combinations of noise functions and UV mapping
2D worley noise mapped to a plane
2D FBM with 4 octaves mapped to a sphere
3D Perlin noise applied to the box