ReSTIR
A team project implementing ReSTIR based on the research paper with the same title, published by NVIDIA in 2020. Briefly, the purpose of ReSTIR is to help rendering scenes with a lot of lights but make it much less noisy than the basic path tracing algorithm. This is a result of continuously finding and updating the most ideal light for a pixel based on its surrounding neighbor pixels and its light in previous frames. Below are some of the results rendered using our Restir Algorithm.
Find the Github Repo here for further details about the algorithm, implementation and performance analysis.
Lumberyard Bistro Scene by Amazon
Lumberyard Bistro Scene by Amazon
Purple Bedroom Scene
Purple Bedroom Scene
Forest Scene
Forest Scene
Pink Room Scene by NVIDIA
Pink Room Scene by NVIDIA