so I was working on this art, and tried to use the simple tone setting, using hard mix layer over the shading I was doing, which ended up looking pretty good as far as I was concerned, except when I zoom past 50% the dots don't show any difference of density, the difference don't show either if I try to save it as a png, and do not conserve the density when I merge the layers

The Equalizer in Audacity is an excellent and flexible way of adjusting the tone of a recording, but if you just want to quickly boost or cut the bass (low frequencies) or treble (high frequencies) it is possibly overly complicated.


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Here is a basic tone() amp that I have wired up. Currently, R1 gets really hot even in brief pulsed tones every 5sec. R1 is a somewhat beefy 10w resistor but it still gets hot enough to instantly evaporate water after only 4 or 5 beeps.

Looking for suggestions on how to improve this while still keeping it really simple. I tried using a piezo buzzer wired directly to the digital outs and it just wasn't loud enough. I'm just generating a short, single frequency tone so the amp doesn't need to bee the super efficient and distortion-free. Simplicity, volume, and not getting really hot are my priorities.

The solution to all helix tone issues or any issues really is to get an Ampegg Bass amp. FRFR speakers and tube amps are inferior to this method. Simply go direct to ampegg bass amp with ultra hi and ultra low button options or try some other bass amps and prepare for the wow factor. Only use one impulse response or one cab sim when doing this and you will be blown away. I use this for guitar and had been struggling to get a tone I completely happy with that felt full, ect. Now I can officially say my tone quest is over and amp modeling has finally surpassed tube amps in my opinion. Plus bass amps are lighter, cleaner and tighter sounding with a well rounded sound and a lot of thump. It's amazing that no one else on the internet has figured this out yet. I tried everything too, multiple IR's tube amps, 4cm, 200 presets lol nothing satisfied but the bass amp I got really brought my helix to the next level. I compared to my friends Krank 4x12 tube amp and I blew him out of the water. Plus I have a bunch of IR's I like so I can switch to emulate any speaker cabinent now with superior sound quality. No more messing with tubes and multiple cords, no more noise either. 100% consistency in the tone I have been searching for. I now use a strandberg boden 8 direct into the helix direct into the bass amp. I hit the pad button on my ampegg because I have active pickups and it really is everything now. I feel like I'm playing through a 5000$ system now. I am so glad I didn't spend 1000$+ on a FRFR speaker for Stack. If you don't believe me or are in disagreement, I highly urge you to go to guitar center and try some bass amps that have aux in for playback options (meaning that odds are it has a large frequency range) I can officially say now digital modeling has surpassed the need for bulky tube amps, ect. This is the one thing that truly worked. Make sure the bass amp has a dynamic EQ section so you can fine tune your presets (which you won't have to do much to accomplish that). I don't use any distortion blocks in my chain cause the amps sims I use like the texas II or the Badonk have really high gain. I set my noise gate at around -55db or-65db so it doesn't eat at the tone of the guitar.

After Effects' Exposure control is a linear tool. It applies exposure multiplying the input image by a constant value, so it's useful to globally brighten or darken an image, but 3D artists usually think of exposure as a non linear control, aka a "tone mapper".

This simple Pixel Bender filter allows to compress highlights with a non linear curve, based on the well known Reinhard's Tone Mapper described in "Photographic Tone Reproduction for Digital Images". It's easy to use, reasonably fast, and especially useful when applied to images produced with a linear workflow. And it's free.

Global tone mapping operators mimics film's logarithmic response curve. In short, they compress superbright pixels without darkening the image. Have a look at how the blown-up clouds are toned down by the simple tone mapper in this rendered sequence, straight out of Lightwave 11.

The Gamma control linearizes, if needed, the input image. Set it to 1, linear gamma, if you interpret After Effects footage with the "Preserve RGB" option. Set it to the current profile gamma (usually 2.2) to let the plugin linearize, then reapply, gamma correction. More accurate results can be obtained leaving the Gamma parameter to 1, and applying a Color Profile Converter after the simple tone mapper.

Using a proper linear workflow does not mean we can skip the exposure adjustment (aka tonemap). The gamma correction is mandatory to adjust the monitor response curve, but the exposure step is just as important to produce pleasing images.

Rhythm and melody are two basic characteristics of music. Performing musicians have to pay attention to both, and avoid errors in either aspect of their performance. To investigate the neural processes involved in detecting melodic and rhythmic errors from auditory input we tested musicians on both kinds of deviations in a mismatch negativity (MMN) design. We found that MMN responses to a rhythmic deviation occurred at shorter latencies than MMN responses to a melodic deviation. Beamformer source analysis showed that the melodic deviation activated superior temporal, inferior frontal and superior frontal areas whereas the activation pattern of the rhythmic deviation focused more strongly on inferior and superior parietal areas, in addition to superior temporal cortex. Activation in the supplementary motor area occurred for both types of deviations. We also recorded responses to similar pitch and tempo deviations in a simple, non-musical repetitive tone pattern. In this case, there was no latency difference between the MMNs and cortical activation was smaller and mostly limited to auditory cortex. The results suggest that prediction and error detection of musical stimuli in trained musicians involve a broad cortical network and that rhythmic and melodic errors are processed in partially different cortical streams.

The anatomical structure of the auditory system and the presence of several complementary levels of information processing allow a person to very quickly and accurately assess a variety of natural sounds that have minimal differences in frequency, duration, or intensity. At the same time, the features of the analysis of auditory information by the deep structures of the brain have not been fully investigated. In particular, the role of the midbrain in the perception of auditory information has not been fully identified. The basis of this study was the data of analysis of the activity of the midbrain in five people, obtained during intraoperative monitoring during surgery for the removal of tumor of the brainstem. Electric potentials were recorded using a depth electrode installed in the brain aqueduct. The activity of the midbrain associated with the response to simple tones was analyzed. Peaks S1, S2 and S3 were associated with the onset of the sound stimulus, peak E was associated with the end of the sound stimulus. Peaks S1, S2, and S3 most likely reflect the conduction of an uneven impulse along the auditory pathway. Peak E reflects the analysis of auditory information in the midbrain.

The basis of this study was the data of the analysis of the activity of the human midbrain, obtained during intraoperative monitoring in patients under anesthesia during surgery for the removal of volumetric brain tumors. Electrical potentials were recorded using a deep electrode installed in the cerebral aqueduct. Midbrain activity associated with response to simple tones was analyzed.

Registration of evoked potentials (EPs). The sound sequence consisted of simple sinusoidal tones of four types: frequency 600 Hz for 80 ms; 800 Hz for 90 ms; 1000 Hz for 100 ms; and 2000 Hz for 100 ms. In total, there were 100 stimuli in the sequence: 25 stimuli of each type. All sounds had an ascending phase, a plateau, and a descending phase. The interstimulus interval varied from 1100 to 1170 ms. Stimuli were presented binaurally via on-ear headphones.

To improve the accuracy of synchronization of brain responses with the applied stimulus, individual brain responses recorded on deep electrodes were analyzed before EP averaging. To do this, within 5 ms after the onset of sound stimulus, a complex of two peaks was distinguished. These peaks were named after the V and VI BAEP peaks, which reflect the conduction of a nerve impulse through the auditory structures of the midbrain and are reliably distinguished by visual analysis. At the top of the peak V, a mark was placed, relative to which the EP was then averaged in response to a tone of a certain frequency.

Identification of the beginning and end of a sound stimulus for a tone with a frequency of 800 Hz and a duration of 90 ms. Single stimulus response (upper trace) and tone electrogram (lower trace) are shown. Showing individual data of the patient 5.

EPs included a pre-stimulus interval of 100 ms and a post-stimulus interval of 300 ms. EPs for each tone of different frequencies were analyzed separately. We analyzed EPs recorded from both deep electrodes, as well as from two electrodes located on the surface of the head (C3, C4).

Peak V, peak VI, immediately following peak V, peaks S1, S2, S3, and peak E, following the end of the sound stimulus, were analyzed on the obtained EP responses. Peak names were given based on their perceived functional significance. Peaks S1, S2, and S3, registered immediately after the beginning, are presumably associated with an assessment of the start of the sound, while the E peak is recorded after the end of the sounding of the tone and it is presumably a marker of the end of the sounding of the tone. e24fc04721

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