MYRK
PC/OSX, UnityMYRK
Lead Design • Scripting (C#) • UI • AI
Character design and traits - Character one has a rapid fire turret and a massive laser as special attack, while character two uses a slower turret with spread and a shield as special ability
Enemy design - Several types of enemies, e.g. stationary turrets, chasers, splitters and a boss
Concepting level - From sketch to implementation, including enemy placement and hidden passages
Everything associated with players (controls, health, power-ups)
Enemy behaviour/AI
UI and character select
VFX and particles