In order to catch a breather I figured it would be fun to write something about my development tools for a Commodore 64 side project I'm working on. I developed some of the tools and adopted other existing tools into a fairly complete development environment.
There are great free tools that already support what I would need to create c64 games such as cbm .prg studio and I would direct anyone else to start there rather than copy my setup. This site is a documentation of what I've chosen to do and not necessarily a recommendation for others.
A few of my prior side projects include writing my own 65xx series assembler and 6502 series debugger, so it felt natural to include those in my own setup.
I've been programming the c64 since I was 11 or 12, and made my first scene demo in assembler when I was 13. I've worked in the games industry since 1994 making Sega Genesis games so going back to where it all started is a lot of fun! My name is Carl-Henrik Skårstedt (@sakrac) and during the day I work at a game company in Marina del Rey, CA.
There is a lot of retro game development going on today and it would be awesome if I can inspire anyone else to get started with their own project or improve their development tools.