The workshop is scheduled for March 9 from 8:30 to 12:30 in the Lamennais 1 room.
8:30-10:15 Welcome and Introduction
Keynote Human Augmentation – Understanding, Playing, Learning
Stephan Lukosch
Paper session:
Towards a Unified Definition of Social XR
Mirta Moslavac, Sara Vlahović and Lea Skorin-Kapov
Saliency-aware Bullet Comment for Virtual Reality Video
Tsz Lok Ng and Fu Lai Chung
The impact of virtual scenarios on empathy: a user study on the role of empathic abilities and environmental context in emotional facial expression replication
Attilio Della Greca, Ilaria Amaro, Nicola Frugieri, Paola Barra and Genoveffa Tortora
10:15-10:45 Break
10:45-12:30 Paper session:
From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Polish Users on Social VR Platforms
Jan Waligórski
A Framework to Improve Cultural Experience through Metaverse and Recommender Systems
Mario Casillo, Liliana Cecere, Francesco Colace, Angelo Lorusso, Domenico Santaniello and Carmine Valentino
Virtual Connections: Fostering Social Interaction and Creativity for Marginalized Populations Through XR
Ali Adjorlu, Anton Buus Hansen, Aske Lau Kaiser, Catharina Riis-Jensen, Lasse Viking Kristensen, Marius Langemark Arnbjerg and Nor Hady
ABA-VR: Teaching Applied Behavioral Analysis to support ASD students in Virtual Reality
Scott Naylor and Ali Adjorlu
Simulation System for Dental Bracket Positioning
Luigia Rizzo, Paola Barra, Marco Giammetti and Domenico Rossi
Exploring the Role of Pupil Dilation and Blink Rate in Perceived Workload in Collaborative Virtual Reality
Bhagyabati Moharana, Dr Eoghan Hynes, Dr Conor Keighrey and Dr Niall Murray
Effect of Gaze Visualization on Task Efficiency and User Behavior for Guidance Scenarios in Co-Located AR Collaboration
Froso Sarri and Katerina Mania
Enhancing Collaborative Dataset Exploration in VR: The Impact of Gaze Visualization on Tutors' Spatial Guidance and Communication
Adil Khokhar, Christoph Borst, Md Istiak Jaman Ami and Niloofar Heidarikohol
Does Task Matter? Task-Dependent Effects of Cross-Device Collaboration on Social Presence
Christian Merz, Carolin Wienrich and Marc Erich Latoschik
Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality
Tanja Kojic, Maurizio Vergari, Maximilian Warsinke, Sebastian Möller and Jan-Niklas Voigt-Antons
From Tabletop to Augmented Reality: Exploring Navigation Mesh and Waypoint Navigation Approaches in Role-Playing Game Transformation
Jakub Jan Żaba, Magdalena Igras-Cybulska, Sławomir Tadeja and Marek Frankowski
Remarks and Closing