GLEAT, Just Tap Out, Big Mouth Loud.
It will be tiny. Around ten to fifteen women's characters (10-15) at most. I will also be super selective on who gets in. That’s not a knock against anyone. It’s just that Yugen became an issue when the roster got too hefty. I don’t want that to happen again. I will allow some guest matches though. Additionally, I’ll likely be favoring newer or more fresh characters.
Trust me when I tell you they will be super summarized. And by that, I mean they will basically look like some quick results that you would read on Cagematch. The tiny bit of added flair is that the three commentators will have the option of saying a sentence or two about the match. That way certain things can be sold or highlighted without me over-writing.
The majority of Shooto ART’s events will be held in Hachiōji, Tokyo prefecture. It’s about 40 minutes away from Tokyo City. The promotion’s investors allowed Reika to build and furnish her own sports complex. It’s been aptly named Mastery Hall. It can hold around 600 people at maximum capacity.
The last promotion had a lot of championships; Shooto ARTS aims to move away from that. There shall be one (and only one) as it currently stands. That belt will be called the Hyper-i9. It will be contested under standard and YPWi rules.
Shooto ARTS is not meant to run on a strict schedule. Truthfully? Events will occur when I decide to run them. But there will likely be two each month. They will hover around three to five matches. Events and VODs will be hosted on FITE+ for all to see.
Kyle Suzuki: He got promoted! He’ll provide the color, so to speak.
Rikako Abe: She’s a sports journalist with about seven years of experience. It will be her job to anchor the ship.
Sumiko Matusda: A bastion of classic Joshi wrestling and lover of violent contents. She personally asked to be a part of the commentary team. And of course, Reika obliged.
Reika Matsuda (rare occasions): She’s the boss and it’s her passion. She’ll drop in from time to time.
There’s a strict time limit of fifteen (15) minutes for each fight.
Each combatant (or team of combatants) will begin with 5 total points. Points will be deducted for knockout attempts, impactful/significant slams, the breaking of a hold by the use of the ropes, or any infraction of the rules.
Victory is decided by knockout, submission, or referee stoppage. If the match results in a tie, then the person with the highest remaining points will be declared the winner.
A referee may also issue a disqualification if one of the participants resorts to the use of an illegal maneuver. Illegal maneuvers include (but are not limited to): biting, eye-gouging and poking, hair pulling, headbutting, finger and toe manipulation, striking the back of the head, striking groin or throat, striking the head of a prone opponent.
Legal maneuvers include (but are not limited to): chokeholds, elbowing and forearming, grappling, kicking, knee strikes, joint and limb locks, punching, slams, and throws.
Illegal maneuvers include (but are not limited to): biting, eye-gouging and poking, hair pulling, headbutting, finger and toe manipulation, striking the back of the head, striking groin or throat, striking the head of a prone opponent.
Failure to adhere to the rules will result in penalties. A fighter will be disqualified after their third infraction.
Singles Matches: Each combatant will begin with 15 total points. Various points will be deducted for knockout attempts, impactful/significant slams, the breaking of a hold by the use of the ropes, or any infraction of the rules.
Tag Team Matches: Each Team will begin with 21 points. Various points will be deducted for knockout attempts, impactful/significant slams, the breaking of a hold by the use of the ropes, or any infraction of the rules.
Six-man Tag Team Matches: Each Team will begin with 30 points. Various points will be deducted for knockout attempts, impactful/significant slams, the breaking of a hold by the use of the ropes, or any infraction of the rules.