Extract different SRB2 versions to their own seperate folders or you'll get save file issues.
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...speaking of save files, I used to offer savedata way back on my freewebs, so here's pre-cleared gamedata.dat files for old SRB2 versions!Â
Official port of 1.09.4's die.wad. Minor graphical updates. Better soccer, 4000 rings goal, and you can summon wars-on-command!
Expands campaign up to 200%! A proof-of-concept that conveniently makes for a fun playthrough! Stage expanded less than 2x, SRB2 couldn't handle. [recommend OpenGL!]
⬅️ also, thinSRB2 sequel by FrostedGeulleisia!
NEW: Thicc Mystic Realm (01/01/2021)
A holographic stage-optimization menu. Lets players pick their own personal graphics, so mappers can worry more about mapping! Feels like VRchat in SRB2...
Objects that auto-form grind-paths to each other, even capable of auto-rendering rails if preferred over using stage geometry!
Physics resemble SA2's with extra leniency for balancing. Has support for hangrails, custom characters, and easy per-rail customization!
SRB2 2.1.25 content
In SRB2 v2.1, I was able to get more ambitious thanks to Lua. I started turning SMS into what I really wanted him to be, though he wouldn't be officially released until v2.2. In the meantime I made Metroid Vanguard, a crossover mod that brought Samus into SRB2! Samus' Match mode emulated Metroid Prime Hunters while Single Player & Coop emulated Super Metroid and Metroid Prime. It was the most ambitious SRB2 character released at the time!
A little party game made for SMS events. Needs at least 3 people to be competitively viable. Play it in coop mode!
One of my favorite nostalgic levelpacks was Golden Ruins by Moonlander. I wanted to update and/or remake the levels, though I got burned out after trying to circumvent SRB2's limitations too long and took a long break.
As this is a beta, expect levels to abruptly end or occasionally have hollow sections. But everything is perfectly beatable and connected. [download may not come]
Missing in action