Underground City
This project was made for my Lighting & Texturing class where I created a city, interior, and character depicting a world that I created.
This is a cyber-punk-inspired setting taking place in a city forced into an underground cave, hiding from the harsh uninhabitable weather happening above ground. They collect their power from the water that floods down from the surface, using their one downfall as a resource to survive. This society lives in two, the upper city and lower city, paralleling each other completely with one living at the top of the cave and one living at the bottom. In these models, I showcase the lower city and its harsh and dirty life living at the bottom.
Exterior Concepts
Exterior Model
Rough Interior Concepts
One of the places I decided to focus on was a fight club, located on the lower part of one of the bigger buildings. Here the locals are allowed to watch people fight and gamble on who they think will win. It's a small and hard place to get into, as they can't have just anyone come in. Because of this, there is a workshop and security room located above the main fighting stage, where the big boss works and watches over his club.
Interior Model
Character Concepts
The man who watches over upstairs isn't just anyone, he's the boss, and the one who built this place from the ground up. He's fought hard for this place, literally, as he used to be a fighter in multiple clubs before he opened up his own place. He has experience in the technical and physical sides of running a club like this, and he's willing to do anything to keep it up and running.
Character Model