The film was conceived by Watanabe as an extension of his work on the television series, which he had treated as a series of miniature films. So as not to alienate existing fans, much of the series' style was retained, with adjustments to make it accessible to a new audience. Increased budget and production facilities enabled filming styles associated with live action films, as well as higher-quality animation than in the series. Arabic aesthetics were used, in contrast to the series, which entailed Watanabe traveling to Morocco for research. Arabic elements also influenced Kanno's music.

The film was produced by studios Sunrise, which had previously developed the original series; Bones, a later studio founded by former Sunrise staff; and Bandai Visual. Cowboy Bebop: The Movie was released to theaters in Japan on September 1, 2001, and in the United States on August 11, 2002. It went on to gross over $3 million worldwide, and when released on DVD, it ranked high on Japanese and US charts. The film received generally positive reviews from mainstream and anime critics, and was nominated for the Online Film Critics Society Award for Best Animated Film.


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The film is set in the year 2071, fifty years after a disaster on the Moon caused Earth to be largely abandoned. Humanity has settled on other planets and moons. The film's protagonists are bounty hunters who travel together on the spaceship Bebop. They are Spike Spiegel, a former gangster; Faye Valentine, a fugitive; Jet Black, a former police officer; Radical Edward, a hyperactive girl hacker; and Ein, a small dog with enhanced intelligence. Together they hunt for wanted fugitives and criminals throughout the solar system.

Cowboy Bebop: The Movie was first announced in September 1999: the majority of the series' staff were carried over along with Watanabe, including producer Masahiko Minami, character designer/animation director Toshihiro Kawamoto, and writer Keiko Nobumoto. The original Japanese cast also returned.[3][8] The writing process was finished and production began in July 2000.[9] It was produced by the studios Sunrise, Bones and Bandai Visual.[3] While Sunrise worked on the original series, Bones was founded in 1998 after the series' completion by Minami, Kawamoto and Hiroshi saka.[10] The length of the film's production allowed the team to ensure its high quality.[11]

The idea for a film was in the mind of director Shinichir Watanabe during the development of the original Cowboy Bebop series, which he had originally envisioned as a film.[12] Watanabe treated each episode of the series as a miniature film, so to progress onto a feature-length film seemed natural to him. So as not to disappoint fans, the film incorporated as much of the series as possible while making it accessible to newcomers.[13] He had thought up some of the story and the character of Vincent during the production of the series.[12] After the series ended and there was demand for a continuation from both fans and sponsors so the decision was made by the series creators to make a film.[14][15] Watanabe said "When the original 26-episode series concluded, a lot of fans and sponsors wanted me to continue. That's why I made this movie."[15]

Watanabe was aiming towards a live-action look for the film despite its medium, using camera tricks, visual effects and character expression impossible in the series while keeping "the Bebop flavor".[16] According to Kichi Yamadera, the Japanese voice actor for Spike, the only real changes made by the team in the portrayal were to show off the characters, including Spike, in different ways: Spike, in particular, displayed more of his inner thoughts and showed a gentler side than he did in the series, as there was more time available to express such details.[13] Watanabe personally chose the voice actors for Elektra and Vincent. Vincent was partially intended as a type of villain that could not be done in the series, even though Watanabe felt he was not "particularly unique".[16]

Because of increased running time, budget and facilities, the team were able to include more cels in animations, as well as longer and more intricate action sequences.[13] The film included difficult sequences that Watanabe could not do along with the rest of the film, so two guest directors were brought in for them: Hiroyuki Okiura, who handled the opening sequence, and Tensai Okamura, who created a cinematic Western shown at a drive-in theater during the film. Watanabe wanted to give the film an Arabic feel, in contrast to the series which often used New York and Hong Kong for inspiration. To this end, Watanabe went on a research trip to Morocco.[16] The character Rashid was based on the guide who had shown the research team round the city.[3] Working on the film was different for Watanabe when compared to the series in a positive way: while he had to put the entire story in a twenty-minute episode for the series, the team were able to create a longer, more detailed narrative.[17]

The music for Cowboy Bebop: The Movie was composed by Yoko Kanno, composer for the original series, and performed by her band Seatbelts.[8] She used the same mixture of music genres (western, opera, jazz) as with the TV series, but also added Arabic elements in keeping with the film's thematic feel. She used Arabic and English for the music lyrics. Alongside these, the soundtrack made use of a large number of rock instruments.[11][18] Five tracks from the film were released on the Seatbelts mini-album Ask DNA, released on July 25, 2001.[19][20] The soundtrack's official release, Cowboy Bebop: Knockin' on Heaven's Door OST Future Blues, was released on August 22, 2001. Both these albums were reissued in December 2012.[19]

Cowboy Bebop: The Movie was first released in cinemas in Japan on September 1, 2001. After the film's international release, this date was subject to debate in the western fanbase due to its proximity to the September 11 attacks.[21] It was first shown to the west at the 2002 AnimeCon, where it was announced that the original English cast would reprise their roles.[22][23] Its Japanese subtitle, "Knockin' on Heaven's Door", was changed for the western release due to sharing its name with the 1973 Bob Dylan song of the same name. Instead of creating a new subtitle, the team settled with using "The Movie",[11] though a November 2018 rerelease of the film by Funimation features the original subtitle. It was jointly released in the United States by Sony Pictures through their Destination Films label and Samuel Goldwyn Films and internationally by TriStar Pictures. During its initial screening at the event, it sold out completely, prompting a second screening later in the event.[22] The film received a limited theatrical release in the United States, opening on April 4, 2003. During its opening weekend, it reached 19th place in the box office chart, bringing in $12,338 per screening.[24] The film's total gross in America was $1,000,045. Its worldwide gross totals $3,007,903.[2]

The film was released on DVD in Japan on February 7, 2002, immediately reaching the top of the DVD/VHS charts. Sunrise and Bandai Visual underestimated the possible sales, with the first print being used up soon after release, prompting a second print for mid-February.[25] Columbia TriStar Home Entertainment released it on DVD in the United States on June 24, 2003.[26] In 2006, it was ranked as the sixth best-selling anime DVD in the United States.[27] It did not receive a theatrical release in the United Kingdom, instead being released as a direct-to-DVD feature.[28] It was released in the UK on June 27, 2003.[1] The film was later released on Blu-ray disc in Japan on July 25, 2008.[29] It was released in North America by Image Entertainment on June 28, 2011.[30]

In celebration for the series's 20th anniversary in 2018, the film was shown in US theaters by Funimation Films on August 15 (with Japanese audio and English subtitles) and on August 16 (with the English dub).[31] A limited edition steelbook Blu-ray of the film was released by Funimation under license from Sony Pictures Home Entertainment on November 13, 2018.[32]

On review aggregator Rotten Tomatoes, the film has an approval rating of 68% based on 80 reviews, with an average rating of 6.3/10.[33] On Metacritic, the film has a weighted average score of 62 out of 100, based on 23 critics, indicating "generally positive reviews".[34] The film was nominated at the Online Film Critics Society Awards 2003 in the Best Animated Film category, though it lost the award to Finding Nemo.[35] Helen McCarthy in 500 Essential Anime Movies praised the music of the movie, calling it "the show's secret weapon", and stated that "the movie's only real fault is that it's about half an hour too long".[36]

Critic reviews have generally been positive. Andy Patrizio of IGN gave the film a score of 9 of 10, saying that the developers "did a superb job of fleshing out the story", as well as praising it for "not succumbing to melodrama like many of its live-action counterparts". He also commented that the film's subject matter of terrorism in the face of the September 11 attacks "smacked way too close to home". The music also received praise.[37] Mike Crandol of Anime News Network echoed many of these sentiments. His main criticism stemmed from the fact that Jet, Faye and Ed were relegated to supporting roles, and that it was difficult getting them all into the story. He also said that the team had outdone themselves with the animation quality in a few scenes, such as the final fight between Spike and Vincent.[38] Robert Koehler of Variety, reviewing an undubbed subtitled release, praised the visuals and writing, although he found some sections a little long.[39] Charles Solomon writing in the Los Angeles Times however praised the film for its running time, saying it gave screenwriter Keiko Nobumoto time to explore the characters.[40] 589ccfa754

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