hi welcome to the shapers websi- OUUUUUGHHHHH
current dev status - working on resprites/redesigns, dialog, interiors, and changing things i dont like.
releasing a pre-alpha once im satisfied with progress.
new shapers itch.io page, check it out: https://karshaper.itch.io/shapers
UI
new settings
music player
info viewer
cutscene rework
third person is possible now
Characters
resprites and redesigns
Lopoly
some buildings like the library are now accessible
Gameplay
more work on combat and the first level
UI
volume settings
pause menu
title screen overhaul
interactive VN-style opening cutscene
first person hand that can also emote :)
Dialog
replaced my crappy dialog system with dialogic, a godot addon that makes dialog management way easier than what i was trying.
made myself a modular npc object and added some characters to talk to
Gameplay
started working on the combat system
spent around 2 - 3 days working on Lopoly City, adding foliage, an actual city model, graffiti, and other 2.5D elements.
a basic functioning title screen that plays music and a way to get back to it.
rebuilt the current progress from scratch, going at it with a different approach: work on the map first, visuals and animations second.
the player is now locked to first person (changed later on).
a rough concept for Lopoly City
This is a devlog compilation, but SHAPERS is the first game in it
basic player movement, camera controls, basic environment, prototype shaper model with animations, a crosshair in first person, and a platformer blob shadow. also a little physical boombox to play with. you also jump higher when you run.
this is where it began