9/10/2025 V.1.03: Added Death Scene + Added New Feature To Store
Due to constant complaints from Meta, we've added a death scene after you die as a solution.
I've added a store/purchasing system as a result of a community poll.
9/15/2025 V.1.05: Added New Collectables/Cosmetics + Updated Lighting Zones
Added a flare cosmetic/collectable found inside level 3, the Forest. It includes 2 variants: red and orange.
In v4 of LightingZone.cs, map loaders are no longer needed. The script now automatically sets ambient light to 1 inside any zone and 0 outside all zones, preventing previous interference between zones.
Anyway, next updates may include a Halloween themed event, meaning possible Backrooms update, limited edition Halloween themed cosmetics, and a possible monster design revamp. But we'll have to wait and see next month.
9/20/2025 V.1.09: Postponed 'OG' Gamemode + Added New Distance Effect + Added New Hiding Spots In Level 3 + Changed Loading Scene
I've decided to postpone the release of the 'OG' gamemode due to the scene crashing on launch; but I have no idea why this is happening, and will try and figure out a solution after release.
The distance feature turns the scene red, and enables bloom, chromatic aberration, and a screen fuzz/static when the player gets close to a monster.
Within level 3, I've added new hiding spots, including several bushes, which you can hide inside of: Preventing the monster from chasing/seeing you; And I've also added in the center of the level, a little dip of water, which the player can sink inside of, and hide from the monster.
Changed the loading scene to match with the level 3 'Forest' revamp, which included changing the looks of forest and some of it's contents.
I do apologize for the long update title, because I changed a lot of things inside this version of Shadow Chimp.
9/18/2025 V.1.06: Fixed 'Death' Scene + Changed Level 3 Design
The 'Death' scene will now redirect the player back to spawn after 10-12 seconds.
Changed the design of level 3 so Another Axiom won't sue me for using assets.
9/19/2025 V.1.07: Fixed Crash On Death + Added Back 'OG' Gamemode
The crash happened because the game was trying to switch scenes immediately after leaving a Photon multiplayer room. Photon needs a brief moment to finish disconnecting, and forcing a scene change at the same time caused a conflict that led to the crash.
I fixed this by adjusting the scene transition system so the game now waits for Photon to fully disconnect before loading the next scene. With this change, the crash is resolved and the transition after the jumpscare runs smoothly.
As a core memory from the early stages of Shadow Chimp, previously named 'Chimp Chasers' but was changed due to the name being taken; I've added a new button to spawn that'll take you to the OG version of Shadow Chimp.
10/1/2025 V.1.118: Halloween Update + Updated NameScript.cs + Bug Fixes
With the Halloween update out, it introduces new cosmetics, lobby theme, and the change in design of Level 1: Which I brought back the old dark level 1.
Along with the Halloween Update, I've also added a new skin variant: The Skeleton- Which looks normal under light, but glows in the dark.
Changed the code of the NameScript.cs so if a user puts in a bad name, for example; any slurs, swears, etc., their name will reset to "Bad Chimp" letting people know they tried to put a bad name. Also fixed the issue with users without names.
And I've finally fixed the crash issues with the 'Death' Scene when you die to a monster:
The game crashed during scene changes because the script used a while loop with yield return null; to wait for an animation to finish. This caused the loop to run indefinitely without a clean exit, locking Unity before the scene could load. Photon’s leave-room call also ran without waiting for completion, adding instability.
FIXES:
Replaced the faulty while loop with yield return new WaitUntil(...) so the script waits properly without locking Unity.
Added a check to wait until Photon has fully left the room before loading the new scene.
Added a validation to ensure the target scene exists before attempting to load it, preventing additional crashes.
10/2/2025 V.1.119: Game Released
On October 2nd, 2025, Shadow Chimp was officially accepted by Meta at 11:14 AM and published to AppLab. The game will be available to the public starting October 3rd at 12:00 AM.
10/3/2025 V.1.121: Big Fixes + New DecorationsÂ
Added Tombstones inside of spawn, and and added a new zoning feature for the decorations in spawn so it's less laggy in the store.
Inside level 3, I've changed the textures to match the fall theme, and added a loop that wraps around the map: Climb the trees to reach it.
Fixed the level 1 monster getting stuck near exit.(Image was taken outside of map)
Fixed the issue with players not being able to grab the dry cells in level 2.
Fixed skin hands being off centered with the controller/hands.
Added a ticket/support system in the Discord.
10/9/2025 V.1.125: New Monster + Level Update + New Cosmetics
Added new monster, "Corrupted" or in-game it's called "Null". You can find Corrupted in the the far back of Level 1, where a Baldi's Basics themed map is located. Just a quick FYI: It will crash you game...
While still on the topic of level 1, I've increased the difficulty of Level 1: Instead of 3 buttons, there's an additional 4, making it 7 buttons, in which those 4 are located around the new area.
I've also placed "Company Note" Posters around the lobby, and the entrance of Level 1, as a hint for players so they know what to do.
I've added 2 new cosmetics, a flaming jack-o'-lantern cosmetic, and a head cosmetic related to Corrupted/Null.