Bosses are opponents with increased health, high damage, and unique abilities in Shadow Fight 3, which are fought at the end of each level. They often have some important roles in the plot. Some bosses have their own unique way of fighting, mainly in their special abilities and to some extent, their battle mechanics that are exclusive to each boss. In some cases, the players will need to change their playstyle and try new tactics in order to overcome certain abilities and mechanics of certain bosses. Boss fights require three rounds to be won instead of the usual two. Defeating them rewards the players with 5 gems, along with other rewards, with some boss fights guaranteeing one fixed card of up to Legendary rarity.



Deng Rao is the first boss in Chapter I. He is the warlord of the Dynasty. Deng Rao destroyed the Bamboo Fort to break the truce between Legion and Dynasty. He later escapes to the Falcon's Gorge, but the player manages to catch up to him and then fights him. Deng Rao wields a Dadao called Dragon's Roar. He fights with the Dynasty fighting style.


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Gizmo is the second boss of Chapter I. He is a member of the Shadow Squad. It is a squad in the Legion that uses Shadow Energy in its missions. Gizmo initially appears as the trainer for the player, who is a new recruit of Shadow Squad. He is later fought as a boss in the middle of Chapter I. Gizmo is equipped with a Battle Sword. But he prefers to abandon it and fights bare-handed once the player gets stunned. He uses two exclusive unarmed abilities and fights with the Legion fighting style.

Sarge wields twin hammers called Bonecrushers as his weapon, and he fights with the Legion fighting style. In the first round, Sarge forbids the use of any shadow ability. No one, including Sarge, is allowed to use Shadow form. After he loses once, Sarge ditches the rule and uses his Shadow form to prevent the player from winning, utilizing a permanent Shadow form. He also has an exclusive boss ability called Sarge's Walk, in which he can strengthen his armor to protect him from knock-back effects (although he can still take damage). Once he is close enough, he can also smash the player's stomach followed by a blow on top of their head.

Itu fights with the Heralds fighting style, and he wields Hermit Katana, a type of Iaido Katana as weapon. Iaido Katana is used in a unique manner, focused on making precise, deadly strikes. He utilizes two Shadow abilities, and an exclusive boss ability, which allows him to regenerate his health for about 5 seconds and deflect all attacks hit at the front while he is healing. This can be stopped with a Shadow Ability or an attack behind Itu.



Xiang Tzu is the second boss of Chapter II. Xiang Tzu was a disciple of Galen and the best fighter of his school. Losing against the player caused him to leave Galen's school and join the Iron Beaks school. He is fought as a boss in the final of the Hundred School Tournament.

Kibo wields a recolored Scalpel as her weapon and she fights with the Heralds fighting style. Kibo has an ability to dash forward when performing any attack. She also utilizes an exclusive shadow ability, in which she knocks the player up to the sky while continuously slashing them airborne, and then finally slamming the player to the ground.

Bolo wields a Naginata called Shadow Piercer as his weapon and he fights with Heralds fighting style. He can utilize an exclusive boss ability where he can create a vortex made of Shadow energy to the floor, which can trap the player if they step on it.



Marcus is a main character and the second boss of Chapter III. Marcus is the general of Legion, who led an army that aimed to destroy the Heralds, the Dome, and the Shadow Sphere. He almost succeeds, before Bolo sends him to the timeless dimension, trapping him in an endless time loop. The player challenges Marcus to fight in order to escape the time glitch.



Emperor is the third and last boss of Chapter III. He is a member of Three Arrows and he rules the Dynasty. Emperor was the keeper of the Shadow Sphere. Not only keeping it, Emperor sometimes used it, in an attempt to research the Sphere. Bolo helped him overcome the side effects by creating the Void room, which the Emperor used and he often spent times there releasing himself from the Sphere. Emperor is fought at the conclusion of Chapter III, after he gets possessed by a shadow beast. He fights with the Dynasty fighting style.

Emperor gains a Shadow monster form while being possessed. After transforming, the Shadow monster form will not wear off and the Emperor will stay in Shadow monster form for the rest of the fight. While in Shadow monster form, he utilizes an exclusive boss ability, in which he turns a part of his back into a tentacle. Emperor then extends it and attacks the player with series of devastating blows.

Shadow Mind is fought as the first boss of Chapter IV. Depending on the decision the player made towards the conclusion of Chapter III, the Shadow Mind can possess either June, Marcus, or Itu. The intentions of each of them when possessed differ as well. Whoever is possessed by Shadow Mind, will have access to permanent shadow form throughout the entire fight.

Yukka, along with a shadow-infused cat, Shade form a deadly combo as she can summon Shade overtime and apparently strike down towards the player. Yukka wields Deer Horns called Deerhorn Knives as a weapon and she fights with the Dynasty fighting style.

Ling has many abilities like jumping onto his katana and hurling it forward and drinking a shadow potion which replenishes his shadow gauge and spitting it back, damaging those caught by the liquid in his Shadow form. Ling wields a katana called Shadowslayer as a weapon and he fights with the Heralds fighting style.

As the master of shadow bots, Master Okada can control his shadow bots to help him in fight. He can summon them randomly to attack his opponent. Master Okada wields a kusarigama called Blood Reaper as a weapon and fights with the Heralds fighting style.

Chief wields Golden Crescents as a weapon and he fights with the Dynasty fighting style. He also has a unique boss ability to control the entire battlefield by pushing players far from him as he continues to summon waves of tangling roots and drops damaging vines to push back the player. He will stop if either player is defeated or Chief takes damage. He can also be stopped if the player cleverly goes back of him. In that case, he will stop continuing to use his ability.



Angel is the third and last boss of Chapter V. It is the physical manifestation of Scourge, a type of shadow beast that infected Moira. When Moira left Shadow Island, the Scourge returned and manifested itself in the form of an angel.



Xiang Tzu returns as the first boss of Chapter VI. After the events in the Hundred Schools Tournament, Xiang Tzu vowed to master all the fighting styles to defeat the player. His journey led him to the Legion prison through some unknown ways. Xiang Tzu's quest in learning all the known styles resulted in him vastly improved in both fighting skill and physical build. He managed to win five gladiator-styled prison fights, making him gain the respect of every Dynastian prisoners and donning the alias Xander.

The player faces Xiang Tzu once again when the party is trying to stop the prison riot. Xiang Tzu utilizes a mixed fighting style of Legion, Dynasty, and Heralds. He wields three types of weapons (One-handed sword, Staff, and a pair of Sai) at once, which he is capable of using skillfully. He does not utilize shadow bar anymore. Instead, Xiang Tzu has a rage bar, which fills up everytime he takes damage. Once the rage bar is fully charged, Xiang Tzu can enter Rage Mode, increasing his attack power and defense significantly. While in Rage Mode, Xiang Tzu will not lose his balance when attacked, and he cannot be knocked off his feet.

Being a sentient made of pure shadow energy, Shadow Mind is invulnerable to physical attacks. In order to damage it, the player must enter shadow form. Attacks delivered while in shadow form (be it weapon attacks, unarmed hits, ranged weapons, or shadow abilities) are the only things that can damage it. Furthermore, dealing or receiving damage to/from Shadow Mind will quickly increase the player's shadow energy bar drastically. Shadow Mind utilizes a fighting style different from other opponents and bosses - its main offense are its shadow attacks. Shadow Mind can use at least 5 shadow abilities and 3 special abilities.



Gizmo is the last boss of Chapter VII, Part I. He has become a chief in the new Legion. Gizmo had been injected with shadow energy many times, resulting in him gaining powers and his mind to go mental. Gizmo fights the player to recall the good old days.

Gizmo wields a grey-colored Light Brim as his weapon, but he is still a fan of hand-to-hand combat. When he enters shadow form, he change his weapons into a pair of shadow shields attached on both arms, which he treats as if they were brass knuckles. Gizmo's fighting style when using the shields is the same style as the Legion unarmed style. Gizmo also has the ability to absorb the player's shadow form, damaging the player and making himself enter shadow form instantly.

Jet fights with Stream, a Composite Glaive which has extremely agile combos. She can create glass-like barriers she conjures with shadow energy to perform evasive manoeuvres and sneaky attacks to trick the player. With the barriers' help, Jet can side-stepping through the player to dodge their attack, use it as a medium to jump or hold herself onto to perform leap attacks, or make herself invisible.

In the first phase, Shadow fights by controlling a giant robot from the inside. The robot will not recoil from any non-shadow attacks. It has three main offensive abilities: it's hands, energy blades, and missile launchers. The robot can deal guaranteed critical hits with its hands and energy blades. ff782bc1db

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