My research interests include geometry processing, character rigging / deformation, character animation, simulation, and artist-friendly interface. My long-term goal is to provide the user with better tools for controlling digital characters. My PhD thesis on automatic rigging system was recognized by the Minister of Education as Korea's outstanding human resource under the Brain Korea 21 Plus program.
Recently, I am co-organizing a webseries about geometry processing Toronto Geometry Colloquium.
I am developing a Maya plugin of Complementary Dynamics [Zhang et al. 2020].
• Ph.D. in Culture Technology / Motion Computing Laboratory, 2014-2019
• M.S. in Culture Technology / Visual Media Laboratory, 2012-2014
• B.S. in Industrial Design, 2005-2012
Victoria University of Wellington, New Zealand
• Exchange Student in Computer Graphics Laboratory, 2015.01 – 2015.02