Demo Reel
Demo Reel
Hey!
My name is Victor (he/they) and I'm a sound designer, born and raised in São Paulo, Brazil.
I've got a Bachelor of Music (Conducting), a Diploma of Audio Engineering & Music Production, a Career in the audio industry (games & linear media) and I probably spent more hours playing Games than I should have.
I also have a dream: to tell stories through sound.
Nice to meet you!
Skills
Sound Design
Recording
Mixing
Reaper, Pro Tools, Live, Cubase
Wwise, FMOD
Unity, Unreal
Editing
Dialogue Editing
Field Recording
Works
[Technical Sound Design] Gun and Space-Detection System (Wwise-Unreal)
Original Unreal project. Gun sound design and implementation. Custom space-detection system, where I’ve tried to replicate a system used in Tom Clancy’s the Division 2
[Technical Sound Design] Occlusion System (FMOD-Unity)
Original Unity project. Level sound design and implementation. Adaptation of an Occlusion System originally created by ScottGameSounds
Gameplay Sound Redesign for a Bioshock Infinite’s (Irrational Games) gameplay scene
Gameplay Sound Redesign for a Final FantasyVII’s (Square Enix) gameplay scene
Sound Design excerpts from MOBA/Tower Defense Skydome (Kinship Entertainment).
Sound Design and Music for the cozy platformer King of Labs (Lando Silva)
Sound Redesign for Final Fantasy XIV: Shadowbringers’s (Square Enix) introduction cinematic
Sound Redesign for Final Fantasy III’s (Square Enix) introduction cinematic
Born in São Paulo in 1992, my passion for games started early and sparked my interest in many things, especially music. The Legend of Zelda: Majora’s Mask was a major inspiration. I began my musical journey in 2002 with the recorder and branched out into multiple instruments throughout my teenage years. In 2012, I pursued a Bachelor of Fine Arts in Conducting at the University of São Paulo, one of South America's most prestigious universities. However, I grew disillusioned with the role of classical music in modern society and began to rethink my career path. It didn’t take long to connect the dots back to my original passion: What if I could create the sounds for games?
With Brazil's gaming industry still in its early stages at the time, I honed my audio production skills in other fields while studying the specifics of game audio on my own. In 2014, I joined the audio production house Mugshot, where I recorded, edited, and mixed music and dialogue for brands like Gatorade, Nestlé, and CCAA. In 2016, I took my first official step into the game audio world, composing the soundtrack and creating the sound design for the endless runner Kromio, from developer Lando Silva. That same year, I deepened my technical skills in a post-production course with award-winning sound designer and mixing engineer Marcelo Cyro.
By 2018, I had joined audio production house Estúdio Angels as a full-time sound designer and mixing engineer, working on projects for Samsung, Audible Studios, Dove, CPFL, Artplan and others. Seeking to further my expertise, I flew to Vancouver, Canada, at the end of 2018 to study audio engineering and audio post (with Justin Aucoin) at SAE Vancouver. Upon returning to Brazil in 2020, I went full-time into game audio, joining Kinship Entertainment as the main sound designer for their title Skydome. There, I managed the entire audio pipeline, from sound asset conception to implementation in Unity using FMOD. Concurrently, I began working with the audiobook company Reel Audiobooks as a contract editor and quality control engineer, where I have since edited hundreds of hours of dialogue, again for Audible Studios, at some of the highest of standards in the industry.
Today, I am dedicated to continuously honing my game audio skills, with a particular interest in sound asset creation, and am driven to share the joy of audio and games with the world.
Beyond my professional work, I believe in giving back when possible. I was a member of Comunicantus, a renowned Brazilian choir-training laboratory, where I supported community choirs as a trained choralist and conductor for two years. I also composed and performed music for educational materials developed by Brasil Cultural. I am strongly interested in projects that champion inclusive and progressive agendas.
My love for gaming is as strong as ever—I still play every new Zelda on release. Music remains a core part of my life, both as a player and a listener, and I've recently developed a fascination with tape recorders and the art of tape mixing. When I'm not in the studio, you'll likely find me outside with my mirrorless camera (a Fuji X-T2) in hand.
Testimonials
Cheny Schmeling, Game Director & Co-founder @ Kinship Entertainment
"Victor is a Sound Engineering genius. He has an outstanding knowledge and is truly dedicated to the project he works with. Very professional, helpful and positive person. He is truly a gem, and I would definitely recommend and endorse Victor to national and international opportunities."
Andre Fernandes Vargas - Lead Game Designer @ Kinship Entertainment
“Working with Victor was always a surprise, he would come up with such incredible ideas and an amazing work that always surprised me, he were always evolving and growing. An incredible professional and an amazing person to work with.”
Gisun 지선 - Multicultural Canadian Artist
“Working with Victor is an absolute pleasure. He is always warm, positive, and supportive in musical projects. Whether it's working in the studio in person or remote, he has been an integral part of my musical projects! His production & engineering skills are intentional and beautifully precise. Victor's ear for composition is incredible, would highly recommend working with him!”
Erik Thompson - Project Coordinator, Audio Engineer and Editor @ Reel Audiobooks
“The pleasure was all mine! You do great work and are an upstanding gentleman!”
Some Credits
Kinship Entertainment (2020-2022)
In-house lead sound designer. Created sound assets, music, did implementation & other audio related tasks for Skydome (PC-Steam).
Kroma (2020)
Sound effects and music for Kroma (PC-Web).
Guilds of Gods (2019-2020)
Original Soundtrack for early-access indie MMORPG Guilds of Gods (PC/Android).
Farm Coin (2021)
Sound design and music for Ninjacto (Mobile/Android).
Gisun 지선 (2019-2020)
Co-production, bass and mixing for Fin, an EP by multicultural Canadian artist Gisun 지선 (Spotify/Apple Music/Youtube/Others).
Reel Audiobooks (2019-ongoing)
Dialogue comping, technical editing and quality control for audiobooks (Audible Studios).
Mugshot & GameXP (2018)
Co-music production, music direction assistance for opening concert.
Angels Studio (2018)
Sound design, composition, dialogue recording, editing and mixing for ads (Samsung, Dove, others).
PunksSA (2016-2018)
Music editing and production for south american soundtrack bank company.
Mugshot (2015-2016)
Internship. Music production, dialogue editing and mixing for advertisements (Gatorade, Nestlé).
Gallery