Predator's Catch is my end-of-degree project, thought as an investigation of the viability of using speech recognition as a new mechanic inside a game.
The concept is that the player has a friendly AI as an ally, which will follow all the orders we will give him. It will be necessary to overcome every problem in the game. Those problems are 4 different challenges which must be completed to unlock the final boss, a bloodthirsty beast well known by everyone, which is destroying dozens of things every year.
Models and player movement have been taken from outside. But programming, level design, colour choice, UI design (not the windows but the layout and functionality)... are mine.
The speech recognition was initially thought to work with Google Speech-to-text, but it was found out that for this project it was better to use Unity's Dictation Recognizer itself. It must be run in Windows 10 if you want it to work because it uses Cortana's services.
Git Repository: https://github.com/SergioQV/EndOfdegreeProject-PredatorsCatch (The FPS controller is missing because of a claim copyright)