If there is a soccer video game that converts the potential that soccer has, into an arcade style sports game then it is Sensible Soccer. The Genesis version was released in 1992, and there were ports for the SNES and the Amiga 500. In 1993 a special edition was released on the Genesis which featured the world cup teams of 1994. One will find great names among the team members, for instance: the team of Argentina has Diego Maradona, the Dutch team has Marc Overmars and Denis Bergkamp. Many of the players only retired recently, some are still playing others have become coaches.

"Dripping with game modes there is a whole world of soccer for players to enjoy, with 77 real world trophies to collect, clan play representing the club you love against rival fans and over 1,000 teams to choose from."


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Sensible soccer was probably one of the best football games of all time. Sensible Software in general were legends of the sort you rarely see anymore in this more corporate gaming landscape. Good days.

I never liked Sensible Soccer. It wasn't football. It wasn't even soccer. It was more like ping-pong on a soccer field. Let's hope this updated version involves much more than pinging a dot around a field.

Hope Sociable Soccer 24 is something good on the gameplay front. Back in the day, I played so many football games on Commodore. Kick Off, Sensible Soccer, International soccer, ... not good today but man, had I fun with a lot of them. PES needs to come back like it used to be. I long preferred it above Fifa games. Also, what happened to UFL? 

I hope SS doesn't only try to get players who have nostalgic feels but gives something more like a Mario Strikers or Captain Tsubasa.

@romanista It's the least soccery game to me. Heck, I got more out of Excite Bike 64 Soccer than Sensible Soccer. It's a joke, sorry. Reminder: We are all entitled to our own opinions so please leave it at that.

The new soccer sim was designed by Jon Hare (aka "Jops", Sensible Software co-founder) and Chris "Chipper" Chapman (lead programmer), with the help of Chris Yates (the other co-founder) and David Korn. Jops and Chipper were big fans of Kick Off 2 and decided to make a football game that could be even better. They kept the top-down perspective and viewpoint of Mega lo Mania, and they put the little men in a football pitch. They didn't use the "loose ball" system of Kick Off. Instead, they decided for something in the middle: in Sensi Soccer the ball sticks to your feet, but just partially. Plus, they developed a sophisticated AI, based on the formation decided by the coach, but with enough freedom for the little football players.

So..... Let's start by saying that the whole "Sensible Soccer" series has experienced a golden age, which in my opinion was largely dictated by the mediocrity of soccer games referring to the period in which Sensible Soccer was released, i.e. in the 90s. I too remember Kick Off as the only soccer game with some depth, however, when Sensible Soccer came out, there was talk of stratospheric artificial intelligence, very accurate realism, and also having managerial implications. All these statements I have been able to check them personally and I must say that they have NOT at all kept the promises made. Of artificial intelligence, if we can express ourselves in this way, I have not found the slightest trace. The opposing teams, controlled by the computer, when for example they started the game, ALWAYS hit with an absurd kick, always in the same place, and always absolutely inconclusive. The contrasts between the players took place in reverse! The player who had to tackle an opponent who was aiming for the net, instead of tackling him, as happens in reality, with a frontal tackle, ran towards him, without making any tackle, he overtook him and positioned himself behind the opponent he was supposed to tackle!! ! And from that position he tried to take the ball away from him!!! The goalkeeper... another (puah !) "gem" of programming, could be an insurmountable barrier, who managed to "block" cannon fire even from a very close distance, or he could turn into a total rookie and let himself be pierced by a very weak shot. The action of the teams controlled by the computer was really non-existent, in practice a single player started with the ball, never passing it, arrived a considerable distance from the opponent's goal and let go of a very questionable shot, when the goal was even more than 30 meters !!! This was the synthesis of the so-called artificial intelligence... Possession of the ball and forward at a charge pace until an opponent took the ball away from him, or he arrived at that ridiculous shot from almost half the pitch.


Another aspect without particular depth was the managerial side. Basically, if you wanted to buy a player, you just had the necessary money and there was no problem!!! So no negotiation, no interference from rival clubs, and no predisposition of the player to move to that particular team. Very unrealistic, but at the presentation of the game it was this aspect that was much advertised.


During a career, you could ALWAYS have the same team. The values of these players had no change over the years, basically the players never aged (another ridiculous thing!). Also during a career, both your team and the opposing team never complained of any injuries !!! So if some rare game accident happened then it made sense to have a bench, otherwise the substitutes would never have played! (yet another joke). Not to mention any player changes in the opposing team, this started with certain players and if there weren't (very rare) injuries, it never changed. So don't expect to see that your opposing team that is losing, looks for more offensive potential, replacing a defender with an attacker... I've NEVER seen such things. Furthermore, even the bookings were things that ONLY concerned that game. No player has ever been disqualified for two yellow cards in different matches. At the start of each match, each player again had his conduct completely free from bookings or sending off!


In conclusion, a real disaster, even if it is true that, as I have already written, in that period, there weren't many football games and those few were very approximate. However, none like "Sensible Soccer" was so hyped and "acclaimed" by the critics. For me it was.....is, and will remain a mediocre game of little interest. As a vote I chose 30% only because there weren't any lower in value!

Hi guys,

I'm trying to combine one of the best portable consoles with my beloved game of the past, sensible soccer.

Although the dosbox port runs great, and the game indeed starts, I can't find a way to configure input for the dpad or analog stick.

Etwas voreilig krten englische Kollegen von uns die sensible Bolzerei bereits zum besten Soccergame aller Zeiten, und in puncto Spielbarkeit liegen sie damit gar nicht mal sooo verkehrt. Allerdings luft sich mit Electronic Arts' "FIFA International Soccer" am PC gerade ein mchtiger Konkurrent warm, dessen anstehende Konvertierung die Rangverhltnisse mglicherweise wieder grndlich durcheinanderwirbelt... 9af72c28ce

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