In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive. A trivial semaphore is a plain variable that is changed (for example, incremented or decremented, or toggled) depending on programmer-defined conditions.

A useful way to think of a semaphore as used in a real-world system is as a record of how many units of a particular resource are available, coupled with operations to adjust that record safely (i.e., to avoid race conditions) as units are acquired or become free, and, if necessary, wait until a unit of the resource becomes available.


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Semaphores are a useful tool in the prevention of race conditions; however, their use is not a guarantee that a program is free from these problems. Semaphores which allow an arbitrary resource count are called counting semaphores, while semaphores which are restricted to the values 0 and 1 (or locked/unlocked, unavailable/available) are called binary semaphores and are used to implement locks.

The semaphore concept was invented by Dutch computer scientist Edsger Dijkstra in 1962 or 1963,[2] when Dijkstra and his team were developing an operating system for the Electrologica X8. That system eventually became known as THE multiprogramming system.

In this scenario the front desk count-holder represents a counting semaphore, the rooms are the resource, and the students represent processes/threads. The value of the semaphore in this scenario is initially 10, with all rooms empty. When a student requests a room, they are granted access, and the value of the semaphore is changed to 9. After the next student comes, it drops to 8, then 7 and so on. If someone requests a room and the current value of the semaphore is 0,[3] they are forced to wait until a room is freed (when the count is increased from 0). If one of the rooms was released, but there are several students waiting, then any method can be used to select the one who will occupy the room (like FIFO or randomly picking one). And of course, a student needs to inform the clerk about releasing their room only after really leaving it, otherwise, there can be an awkward situation when such student is in the process of leaving the room (they are packing their textbooks, etc.) and another student enters the room before they leave it.

When used to control access to a pool of resources, a semaphore tracks only how many resources are free; it does not keep track of which of the resources are free. Some other mechanism (possibly involving more semaphores) may be required to select a particular free resource.

The paradigm is especially powerful because the semaphore count may serve as a useful trigger for a number of different actions. The librarian above may turn the lights off in the study hall when there are no students remaining, or may place a sign that says the rooms are very busy when most of the rooms are occupied.

Even if all processes follow these rules, multi-resource deadlock may still occur when there are different resources managed by different semaphores and when processes need to use more than one resource at a time, as illustrated by the dining philosophers problem.

Counting semaphores are equipped with two operations, historically denoted as P and V (see  Operation names for alternative names). Operation V increments the semaphore S, and operation P decrements it.

The value of the semaphore S is the number of units of the resource that are currently available. The P operation wastes time or sleeps until a resource protected by the semaphore becomes available, at which time the resource is immediately claimed. The V operation is the inverse: it makes a resource available again after the process has finished using it.One important property of semaphore S is that its value cannot be changed except by using the V and P operations.

Many operating systems provide efficient semaphore primitives that unblock a waiting process when the semaphore is incremented. This means that processes do not waste time checking the semaphore value unnecessarily.

The counting semaphore concept can be extended with the ability to claim or return more than one "unit" from the semaphore, a technique implemented in Unix. The modified V and P operations are as follows, using square brackets to indicate atomic operations, i.e., operations which appear indivisible from the perspective of other processes:

To avoid starvation, a semaphore has an associated queue of processes (usually with FIFO semantics). If a process performs a P operation on a semaphore that has the value zero, the process is added to the semaphore's queue and its execution is suspended. When another process increments the semaphore by performing a V operation, and there are processes on the queue, one of them is removed from the queue and resumes execution. When processes have different priorities the queue may be ordered by priority, so that the highest priority process is taken from the queue first.

If the implementation does not ensure atomicity of the increment, decrement and comparison operations, then there is a risk of increments or decrements being forgotten, or of the semaphore value becoming negative. Atomicity may be achieved by using a machine instruction that is able to read, modify and write the semaphore in a single operation. In the absence of such a hardware instruction, an atomic operation may be synthesized through the use of a software mutual exclusion algorithm. On uniprocessor systems, atomic operations can be ensured by temporarily suspending preemption or disabling hardware interrupts. This approach does not work on multiprocessor systems where it is possible for two programs sharing a semaphore to run on different processors at the same time. To solve this problem in a multiprocessor system a locking variable can be used to control access to the semaphore. The locking variable is manipulated using a test-and-set-lock command.

Consider a system that can only support ten users (S=10). Whenever a user logs in, P is called, decrementing the semaphore S by 1. Whenever a user logs out, V is called, incrementing S by 1 representing a login slot that has become available. When S is 0, any users wishing to log in must wait until S increases; the login request is enqueued onto a FIFO queue until a slot is freed. Mutual exclusion is used to ensure that requests are enqueued in order. Whenever S increases (login slots available), a login request is dequeued, and the user owning the request is allowed to log in. If S is already greater than 0, then login requests are immediately dequeued.

The binary semaphore useQueue ensures that the integrity of the state of the queue itself is not compromised, for example by two producers attempting to add items to an empty queue simultaneously, thereby corrupting its internal state. Alternatively a mutex could be used in place of the binary semaphore.

The "Passing the baton" pattern[4][5][6] proposed by Gregory R. Andrews is a generic scheme to solve many complex concurrent programming problems in which multiple processes compete for the same resource with complex access conditions (such as satisfying specific priority criteria or avoiding starvation). Given a shared resource, the pattern requires a private "priv" semaphore (initialized to zero) for each process (or class of processes) involved and a single mutual exclusion "mutex" semaphore (initialized to one). The pseudo-code for each process is:

A mutex is a locking mechanism that sometimes uses the same basic implementation as the binary semaphore. The differences between them are in how they are used. While a binary semaphore may be colloquially referred to as a mutex, a true mutex has a more specific use-case and definition, in that only the task that locked the mutex is supposed to unlock it. This constraint aims to handle some potential problems of using semaphores:

The Phryctoriae were a semaphore system used in Ancient Greece for the transmission of specific prearranged messages. Towers were built on selected mountaintops, so that one tower, the phryctoria, would be visible to the next tower, usually twenty miles distant. Flames were lit on one tower, then the next tower would light a flame in succession.

A signal lamp is a semaphore system using a visual signaling device, often utilizing Morse code. In the 19th century, the Royal Navy began using signal lamps. In 1867, then Captain, later Vice Admiral, Philip Howard Colomb for the first time began using dots and dashes from a signal lamp.[6]

The modern lighthouse is a semaphore using a tower, building, or another type of structure designed to emit light from a system of lamps and lenses and to serve as a navigational aid for maritime pilots at sea or on inland waterways. Lighthouses mark dangerous coastlines, hazardous shoals, reefs, rocks, and safe entries to harbors; they also assist in aerial navigation. Originally lit by open fires and later candles, the Argand hollow wick lamp and parabolic reflector were introduced in the late 18th century. The source of light is called the "lamp" and the light is concentrated, by the "lens" or "optic". Whale oil was also used with wicks as the source of light. Kerosene became popular in the 1870s and electricity and carbide (acetylene gas) began replacing kerosene around the turn of the 20th century. Carbide was promoted by the Daln light which automatically lit the lamp at nightfall and extinguished it at dawn. The advent of electrification and automatic lamp changers began to make lighthouse keepers obsolete. Improvements in maritime navigation and safety with satellite navigation systems like the Global Positioning System (GPS) have led to the phasing out of non-automated lighthouses across the world.[7] 17dc91bb1f

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