Why Are We Teaching Students to Use, Not Create?
In today's classrooms, students are increasingly being taught how to use software, gadgets, and pre-made tools instead of learning how to create, build, and innovate. We see this in schools where students are trained on how to navigate Canva but not how to design their own graphic design software, how to use Slack but not how to build a messaging platform, and how to install batteries and solar panels but not how to develop sustainable energy solutions. This trend is shaping a generation of consumers rather than creators, and it's time we address it.
We live in an era where convenience often takes precedence over creativity. Schools, STEM organizations, after-school programs, and community development projects prioritize equipping students with market-ready skills—how to use tools, software, and ready-made solutions—because it’s faster, easier, and more practical in the short term.
However, this approach has long-term consequences:
Limited Innovation – If students are only taught how to use products, they will rely on existing technologies instead of pushing boundaries and creating new solutions.
Dependency on Foreign Tech – Many African countries, for example, import technology instead of developing homegrown alternatives, which hinders technological independence.
Lack of Problem-Solving Skills – Creativity and problem-solving are nurtured when students are encouraged to build, not just use.
Job Market Saturation – If everyone learns to use the same tools without understanding the underlying mechanics, we will have more users than creators, reducing opportunities for high-level innovation.
One reason is the education system’s tendency to prioritize quick skill acquisition over deep learning. It’s easier to train someone to use Microsoft Excel than to teach them how to code a spreadsheet program. Another reason is the corporate influence on education—companies benefit more from schools producing workers trained in their tools rather than creators who might become competitors.
To shift from a consumer mindset to a creator mindset, SEEDAfrique is rethinking education at all levels. Here is what we do differently:
Project-Based Learning. Schools, STEM organizations, and after-school programs should encourage hands-on projects where students build rather than just use. Imagine students designing a simple battery before learning how to use one.
Teaching the Fundamentals. Before using microchips, students should learn the basics of electrical circuits, electronics, and computing.
Encouraging Open-Source Development. Instead of just using Canva, why not encourage students to contribute to open-source design software or create their own tools?
Partnerships with Local Innovators. Schools and STEM organizations can collaborate with local engineers and tech experts (Kumasi Magazine-Suame) to provide real-world learning experiences where students learn how things are built, not just how to operate them.
At SEEDAfrique, we recognize this gap and are actively working to bridge it. Our STEM programs are designed not just to teach students how to use technology but to help them build it. Through hands-on projects, our students learn how to construct basic electronic circuits, design simple software, and even explore robotics using everyday materials like cardboard before advancing to more complex systems.
Additionally, we encourage creation over consumption. Instead of simply providing STEM and digital literacy training, we involve students in repairing and understanding the hardware itself, empowering them with real tech-building skills.
By fostering a culture of innovation, SEEDAfrique is shaping a generation of creators, problem-solvers, and trailblazers—youth who will not just consume technology but build the future of it.
The choice is ours: we can continue training students to be end-users of technology, or we can equip them with the skills to innovate, build, and transform the world around them. The future of Africa—and indeed, the world—depends on our willingness to shift from mere consumption to true creation. Let’s start now.
Join the Movement! If you're passionate about nurturing creators instead of just users, connect with SEEDAfrique and be part of the change!