Sebastian Weiss

Personal Homepage


Email: contact@sebastian-weiss.eu


About me

I’m an Assistant Research Scientist with the VFX group at DisneyResearch|Studios. My main research areas are computer graphics and machine learning, with a focus on appearance modeling, texture synthesis, and super-resolution.

I received my BSc, MSc degree and my Ph.D. degree in Informatics from the Technical University of Munich (TUM) under the supervision of Nils Thuerey (BSc, MSc), Daniel Cremers (MSc) and Rüdiger Westermann (Ph.D.). Prior to joining Disney Research, my main focus was in deep learning and high-performance GPU programming for scientific volume visualization. 

Publications

Sebastian Weiss, Mustafa Işık, Justus Thies, Rüdiger Westermann

TVCG 2020 

[PDF] [Preprint] [BIB] [Source Code]

Volumetric Isosurface Rendering with Deep Learning-Based Super-Resolution

Sebastian Weiss, Mengyu Chu, Nils Thuerey, Rüdiger Westermann

TVCG 2019

[PDF] [Preprint] [BIB] [Source Code] [Video]

Correspondence-Free Material Reconstruction using Sparse Surface Constraints

Sebastian Weiss, Robert Maier, Daniel Cremers, Rüdiger Westermann, Nils Thuerey

CVPR 2020 

[PDF] [Preprint] [BIB] [Source Code] [Video]

Triplanar Displacement Mapping for Terrain Rendering

Sebastian Weiss, Florian Bayer, Rüdiger Westermann

Eurographics 2020 

[PDF] [Preprint] [BIB] [Source Code]

Visual Exploration of Circulation Rolls in Convective Heat Flows

A. Frasson, M. Ender, S. Weiss, M. Kanzler, A. Pandey, J. Schumacher, R. Westermann

IEEE Pacific Visualization 2019

[PDF] [Preprint] [BIB]

Teaching

Supervised Theses, see https://www.in.tum.de/cg/people/weiss/ for a full list

Talks

2020

2016

Tech Reports / Other Resources