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Section A. Field Dimensions
1. Field Length
a. The field will be 60 yards long, stretching from one endzone to the opposite 40 yard-line.
2. Endzone Length
a. Each endzone will be 10 yards in length.
b. One endzone will be the regulation football field.
c. The other will be the 40 yard-line as the goal-line and the 30 yard-line as the back of the end-zone.
3. Field Width
a. The field will be from the regulation sideline to the opposite hash marks.
b. The hash mark sideline will be the inside hash marks.
4. First Down
a. The first down mark will be the 30 yard-line for each way the drive is facing.
Section B. Game Standards
1. Game Length
a. Each game will consist of two halves.
b. Each half will be 20 minutes long.
2. Clock Stoppage
a. The clock will be a running clock until either a team calls timeout, or the two-minute warning is reached.
b. After the two-minute warning of each half, the clock will stop after every incompletion or every time a player steps out of bounds.
c. The clock will stop after any change of possession throughout the entire game.
3. Timeouts
a. Each team will have the opportunity to call two timeouts each half, allowing for a total of four timeouts the entire game.
b. The timeout will stop the clock from continuing.
c. The timeout will allow players to step off the field for water and other necessities.
d. Each timeout will last no more than one minute, and if failing to do so will result in a Delay of Game Penalty.
4. Play Clock
a. The offensive team has 25 seconds to snap the ball.
b. If a team fails to do so, a Delay of Game Penalty will be called.
5. Players on the Field
a. Each team will have 7 players on the field at each time depending on attendance.
b. Failure to do so will result in a Too Many Men on the Field Penalty.
c. If a team has less than 7 players, each captain must come to an agreeance to play a man down with a sub.
d. Games will require 5 v 5 at a minimum only if 7 v 7 is unable to be achieved.
6. Overtime
a. Overtime will be as college plays it.
b. Each team will receive at least one possession.
c. Each possession will start at the 30 yard-line.
d. Interceptions are returnable.
e. Fumbles will result in a change of possession starting at the 30 yard-line rather than at the spot of the ball.
f. The winner is determined if a team scores in a given round and the other team does not, or if an interception is returned for a touchdown.
7. Scoring
a. Any touchdown will be one point.
b. Safeties will not score any points
8. Player Requirements
a. All rostered players at game must participate on the field for at least 5 downs within a game [This can be only offense, only defense or a mix from both, but special teams do not count]
b. Two PPU Max per team and no PPU allowed for playoff games unless due to injury
Section C. Gameplay
1. Offense
a. Each team will have the opportunity to run any plays desired for the entire game.
b. Each team is allowed 7 players on the field in any formation and/or positions the team wants.
c. A center is optional on every play except for punting.
d. Each play is allowed to consist of only one forward pass.
e. Backwards pitches are allowed as long as the receiving player is behind the pitching player and no direct contact is made between them.
f. Handoffs are prohibited.
g. Each quarterback is only allowed to rush (cross the line of scrimmage) if the opposing rusher crosses the line of scrimmage.
h. There is no quarterback clock, allowing the offensive team to hold onto the ball as long as wanted.
2. Defense
a. Each defense will have the opportunity to run any plays desired for the entire game.
b. Each defense is allowed 7 players on the field in any formation and/or position wanted.
c. A rusher (player defending on the quarterback or center) is required.
d. The rusher has 4 Mississippi’s until he is allowed to cross the line of scrimmage.
e. If the rusher crosses the line of scrimmage before 4 Mississippi’s, it is considered a blitz and each defense is allowed one blitz per drive.
f. If a safety occurs (offensive player tackled in the end zone), the opposing team takes possession of the ball on the 30 yard-line to start the drive with no first down opportunities.
g. The defensive team is to pull the offense’s flags, and if a player is on the ground or is flagless, two hand touch then takes place as a tackle rather than flag pulling.
3. Kicking
a. The only kicking allowed will be punting, and no field goals.
b. Punting is the only time where the center is required.
c. The punting team is recommended to have one center, two linemen, two gunners, a fullback, and a punter.
d. The next play will start either at the spot of the tackle, the spot the punting team touches it, or 10 yards in front of the end zone in case of a touchback (any time the ball goes through or lands on the end zone).
4. Change of Possession
a. Turnover on Downs
1. When a team fails to complete a first down or score a touchdown in four plays, the possession will change to the other team.
2. The team with the possession now will start their drive at the spot of the ball.
b. Interceptions
1. When the opposing team picks off a pass, the opposing team will have a chance to return the interception.
2. The spot of the next possession for the opposing will be the spot the opposing team was tackled.
3. If the interception is returned for a touchdown, then the team who threw the interception will take the ball at the 5 yard-line or 45 yard-line depending on direction and begin their next drive.
c. Fumbles
1. If a player is to lose the football, the ball is considered live and either team can gain possession of the ball.
2. If the opposing team is to gain possession of the ball, they are to start their next drive at the spot of recovery.
3. Fumbles are not allowed to be returned by either team, therefore the spot of recovery is where the line of scrimmage is for the next drive.
4. The opposing team would go in the opposite direction if recovered and the initial team would continue in the same direction if recovered.
Section D. Officiating and Penalties
1. Referees
a. There will be 6 referees on the field at any given time.
b. There will be two line-judges, two deep judges, one back judge, and one backfield judge.
c. There will be three extras on the field as well: a scorer/timer (keeps tracks of score and time), a down marker (keeps track of downs), and a sideline keeper (keeps tracks of players subbing into and out of the game; specifically looks for Too Many Men on the Field Penalties).
2. Penalties
a. All penalty yards will be based on the line of scrimmage
b. Offensive Pass Interference
1. When an offensive player does not allow the defensive player to make a play on a given ball in the air.
2. Result of the play: 10 yards.
c. Defensive Pass Interference
1. When a defensive player does not allow the offensive player to make a play on a given ball in the air.
2. Result of the play: 10 yards.
d. Block in the Back
1. When an offensive/returning-team player does not allow and defensive/punting team player to make a tackle due to being shoved from behind. OR
2. When a player is blindsided by a block from behind.
3. Result of the play: 5 yards.
e. Flag Shielding
1. When a player with the ball does not allow a defensive player to pull the flag through the use of swiping, shoving, or guarding.
2. Any contact of the offensive player to the defensive player that stops the defensive player from pulling a flag.
3. Result of the play: 5 yards.
f. Delay of Game
1. When a team fails to call a play before the play clock (25 seconds) expires.
2. Result of the play: 5 yards.
g. Illegal Forward Pass
1. When there is more than one forward pass in a given play.
2. Any time the ball crosses the line of scrimmage and then thrown forward to a player of the same team.
3. Result of the play: 5 yards.
h. Punting Offsides and False Starts
1. When a player crosses the line of scrimmage before a play is snapped.
2. When a lineman moves before the ball is snapped to the punter.
3. This penalty will only be called on punts as a center is required.
4. Result of the play: 5 yards.
i. Early Flag Pull
1. When a flag is pulled before a player has caught a pass.
2. When a flag is pulled before gaining possession of the ball.
3. Result of the play: 5 yards.
j. Targeting and Roughing
1. When a player hits another player in the head area of the body.
2. When a player tackles another player instead of pulling the flag.
3. Any illegal contact the referees rule worthy of a penalty.
4. Result of the play: 15 yards.
k. Jumping (with the ball)
1. When a player with the ball jumps as an attempt to avoid a flag pull.
2. An example is hurdling.
3. Players are allowed to jump if an opposing player in front of them is on the ground as an attempt to hurdle and avoid stepping on the opposing player.
4. Result of the play: 5 yards.
l. Too Many Men on the Field
1. When a team has more than 7 players on the field at a given time.
2. When a team has more than the agreed upon players on the field by the captains (when 7 v 7 is unable to be achieved).
3. Result of the play: 5 yards.