The global education app market size was USD 6.48 Billion in 2021 and is expected to rise substantially in the coming decade. Rising demand for Science, Technology, Engineering, and Math (STEM) based applications, growing adoption of digital learning solutions, along with government regulations and initiatives are major factors driving revenue growth of the market (www.reportsanddata.com, Nov. 2022).
ScreenSense will offer various ways to build a steady revenue stream, along with a freemium model designed to draw in consumers and convert them to paying clients in the near future.
ScreenSense will offer a basic version of the app for free with limited features, encouraging users to upgrade to a premium version with more advanced functionalities. This can attract a larger user base initially and convert a portion of free users into paying customers.
ScreenSense will also be sold as a one-time purchase to individuals, such as homeschooling families, tutors, or smaller education providers. The price would offer more of the features and support than the Freemium version.
One-Time Purchase:
1-month length- $5.00
ScreenSense will adopt a subscription-based pricing model, where educational institutions, school districts, and other users pay a recurring fee to access and use the app. The subscription fee will be based on the number of users, the number of classrooms or schools using the app, or other relevant factors. This model allows us to lower the total cost as more subs are purchased.
Subscription Pricing:
1-month subscription- $6.50
6-month subscription- $29.25 (25% savings)
12-month subscription- $51.50 (33% savings)
ScreenSense can negotiate licensing deals or enterprise agreements with school districts or large educational organizations, providing them with a package tailored to their needs and scale. These agreements could lead to substantial revenue, especially if adopted by multiple schools or districts. These are subject to a discussion with the organizations.
Pricing Available Upon Inquiry
School boards, private educational establishments, and corporate institutions have large budgets at their disposal, be it from public or private funding. ScreenSense is looking to capture a miniscule percentage of their budget to help them solve a pressing issue. The B.C. education budget alone is $6.5 billion dollars. As we are an app, we aren't restricted by geography but we would like to start by promoting within North American.
We are looking to build this app using contributions from investors such as yourself. Below is a breakdown of the requested funds and the expected returns. You have the unique opportunity to be on the ground floor of an app that has a large target market with deep pockets and a phone problem that only gets worse.
$10k - Initial Investment
20% - Equity
$20k - App Design
$15k - Marketing
$5k - Website Design
50% - Growth Year 1
80% - Growth Year 2-5
$2k - Monthly Sales
Meet Simon Worley, an innovative educator and visionary entrepreneur on a mission to revolutionize the classroom experience. With a passion for empowering students and fostering focused learning environments, Simon is the driving force behind the creation of ScreenSense, a cutting-edge classroom phone management app.
Simon's journey in education began as a dedicated teacher in various senior high schools across Canada. Throughout his teaching career, he witnessed firsthand the impact of smartphone distractions on student engagement and academic performance. Determined to find a solution, Simon embarked on a mission to bridge the gap between technology and effective learning.
Simon philosophy revolves around the belief that technology, when used responsibly, can be a powerful ally in education. He envisions a future where ScreenSense becomes a global standard, transforming countless classrooms and enabling students to thrive in an environment that encourages focus, participation, and active learning.
Please take the next step and join Simon on this incredible journey!