Version 0.0.01
Official first release of the game
Version 0.0.02
Level 0.1 Danger zone
Fixed bug with walking and attacking skin steler
Level 0 generations changed
By the hallways temporarily does not display the black icon (Soon this po will return in an optimized form)
fixed bugs with the box and with the equipoise
Version 0.0.05
Level 5 Terror Hotel in beta version
New entity "Scratcher" in level 5
New texture and model entity Deathmoth
When the music ends it doesn't turn on immediately from the beginning only after some time
The amount of time an entity stands still on impact depends on what weapon we use
Rooms with entrance to manilla rooms and dangeres zone are now a little rarer
Version 0.0.07
Level 5.2 Boiler Room
Walking at level 5 already has sound
Scratcher has been significantly improved. It now walks faster but has less damage. It also walks at floor height rather than bumping into it as before
At level 5, the output from level 0 does not appear
Version 0.0.09
Main changes:
Level 6 Lights Out
Base B.N.T.G.
Npcs
Facelings
Changes witch boxes:
New boxes on level 5 (Goldens Chests
The box or crate can be only one for the whole trough
Crates after collecting contents from them disappear
Scratcher changes:
Scratcher only appears at level 5
Levels changes:
Level 2 has a different arrangement of pipes on the walls
At level 5.2, the walls are more even and maintain depth
Level 37 which was in the game files on the rest officially digested to it. You can get to it from level 6 but it is temporary
Corrected bugs:
Pastilles are already visible in the inventory
In the menu, you don't have to exactly hover not the button would enlarge.
The flashlight is already working
Version 0.0.10
Level The Hub
Faceling has been redesigned to be more difficult.
Added system for buying items from new 2 npc
The hallway on level 6 is slightly brighter. This is so that it can be distinguished from a normal wall
Sanity pills can now be used (Previously it was not possible)
Numerous B.N.T.G. base bugs have been corrected
Version 0.0.11
Main changes:
Level Fun =)
New entity Partygoers added
3 New items (red, blue and green balloon)
Balloons:
The balloons are of 3 types
-Blue- When used, they teleport to relatively safe levels of the player (level 1 or 4)
-Green- They teleport to a random base at the moment there is only 1 so they teleport to the B.N.T.G base
-Red- They teleport to non-safe levels (Level 0.1 or Level 2)
Version 0.0.13
Main changes:
"Run for your life" level has been added
The cassette system and the cassettes themselves have been added
In the options, the option of Graphic filter has appeared
Level !
We can only get to this level once in the whole game by entering another level. Then we have a 5% chance of being here.
In the level we have a chance to find 1 cassette out of 3 that can appear in the level. Unfortunately, it is not possible to find all the cassettes of the level ! on one save so each world will have a different cassette from the Run for your life level
VHS tapes:
They appear rarely on the floors of the level. We cannot find them in chests.
So far there are 9 cassettes 6 from levels 0-5 and 3 from level ! Where are the rest? I didn't manage to add them all at once soon they will appear in levels fun, 6, 37 and so on
To turn on a cassette you need to enter the cassette menu. To enter this menu, you need to click the "X" key In this menu, we can choose which cassette we want to turn on, and we can also stop such a cassette using another button
New Option:
We can enable the new graphics filter in the options. It is only a visual effect and does not change the gameplay.
This filter was added to make the game look even more like the original scratchrooms remake
Version 0.0.17
Main changes:
Level 7.1 and 7.2
New screenshots of the game are shown in the menu
In the inventory, 2 new slots have been added more about them momentarily
Level 7
We get to it through level 6. At the beginning we appear in a small house in which we can find a new level 7 cassette. In addition, in the house you can find almond water lying around. To enter level 7.2 we have to go through the door of the house
After leaving the house, we will drop down deep into level 7
There will be deeper water, sunshine and rocks.
Level 7 is shallow for now and has no swimming mechanics but will be to soon.
There are no entities on level 7 yet....
New Menu
In the new menu, the only thing that has changed are the images. Old screens have been removed
There are 5 screenshots so far. The screengrabs show different levels. Not every level has a screen shot but in the future it is possible that it will.
So the screenshots are of levels 0,1,2,7,Fun
New equipment
Slot 7 is no longer locked and there is a flashlight in it. The flashlight cannot be removed from this slot or changed to another item in any way.
Slot 8 shows what weapon we are using at the moment. If we are not using any weapon the player's hand is shown
Fixed bugs and small changes:
Original level 6 music has been added
The flashlight was repaired for the 2nd time. But now it seems to be finally working
ostly fixed numerous bugs with the B.N.T.G base no longer appears in other levels and the base bodyguard always appears with the base. Also, except for the center of the B.N.T.G base, the trader no longer appears
The menu of the hub when clicked hides. previously it was not possible to exit it
In the hub appears the entrance to level 0 is so that people hitting the hub without any level key can exit
A lot of fixed very small bugs for example no sound of using item in slot 1, Prototype cassette not working !, [...]