Introduction:
A Tactical Rifle Officer is a highly trained officer who is trained to carry a sniper rifle. The sniper team consist of Gold Command, SCO-19 Command, CTSFO Members and Tactical Rifle Officers. The main weaponry is the Remington 700. A high-powered bolt-action rifle with great range and accuracy makes it a good choice for high-intensity situations.
What does a Tactical Rifle Officer do?
In addition to your regular day-to-day in SCO, the TRO can carry a sniper rifle. This is a perk that is taken very seriously, and that must be used correctly. Carrying a sniper rifle opens up some opportunities on your day-to-day. Taking out high-risk individuals from afar or taking a “critical shot” during a hostage situation are just some of the things a TRO can do.
As previously stated, as a TRO you have the opportunity to carry a Remington 700 in addition to their normal gear. The sniper is a dangerous weapon and must be used correctly whilst following all the sniper rules. Failing to do so may result in the loss of the sniper perk.
Sniper Rules
When using a sniper you must follow the rules set by SCO Command, Gold Command and Management for its use. Below you will find a list of requirements for when you may or may not use your sniper.
You can use your sniper if there is an active sniper present (i.e. Mosins & SVDs) but you must take a realistic approach to the situation. For Example, using cover, and standing still behind a car to take the shot, not running around doing quick scopes, like call of duty.
Another time you may use your sniper is during critical shot situations at store robberies or hostage situations and heists which may require it.
The required distance for the sniper to be used in any other circumstances with initiation is not set in stone, but you must be at a reasonable distance and/or a reasonable sniper location (i.e. on top of a building). A reasonable distance is about 100m, but can also be a little under depending on the situation.
Equipment
TRO:
As a TRO (Tactical Rifle Officer) you have the perks of carrying normal police equipment (Taser, Glock, Baton and a Flashlight) and an SMG + Sniper Rifle. Even though you are AR trained, you must stick to an SMG whilst carrying a sniper rifle. If you wish to carry an AR instead, you may do so without carrying the sniper rifle.
STRO:
As a STRO (Specialist Tactical Rifle Officer) you are seen as the ultimate officer, and we believe you possess the required skills to take the next step. Just like TRO you will always carry your normal police equipment (Taser, Glock, Baton and a Flashlight), but also an AR + Sniper Rifle. This means that as a STRO you will no longer need to stick to an SMG whilst carrying a sniper rifle.
What training/examinations can be done by a TRO / STRO?
As a TRO / STRO, you are expected to complete a set amount of weekly completions to keep the spot. Completions get logged for each examination you complete. Under you can find which trainings you are able to do.
Glock Examinations
Shotgun Examinations
Negotiations Training
SMG Examination
AR Examination
Sniper Examination (needs to be done with a member of command)
How many completions do you have to do each week?
TRO - 3 completions every week
STRO - 1 completion every week
Uniform
Please refer to the official link for up-
to-date uniforms & equipment:
What is a “Critical Shot?”
You may have heard the reference to a Critical Shot previously, essentially, this is a procedure practised by our TRO+ officers. To sum it up, if any of our officers meet a situation in which there is no viable outcome that doesn’t involve a shootout, this is where a critical shot comes in. It allows us to gain control of a situation before the suspects have the chance to harm any civilians or any other officers for that matter. This works hand-in-hand with ground units as once communicated, both sets of units can move in simultaneously and apprehend/take control of anyone else within the area.
Main Criteria for a “Critical Shot”:
Ensure the target is situated in an open, non-obstructed area (there is leniency - to a degree, but this is mainly at the discretion of the TRO and that of their capabilities)
When authorising the critical shot you must ensure the target is stood still with no risk of injury to the hostage whatsoever.
To authorise the shot, you must communicate in both radios/Teamspeak and ingame with “Critical shot authorised”. An officer will have to say it to the criminal, and an officer will need to say it on the radio.
You must have a valid reason, for example, the hostage taker is refusing to negotiate or constantly making unreasonable demands.
To be able to carry out a critical shot, you must make sure to have an equal amount of snipers on the scene compared to the number of hostage-takers. (RATIO(1:1 - TRO:HOSTAGE TAKER))
REMEMBER:
IF THE HOSTAGE TAKER IS COMPLIANT AND IS COOPERATING, THERE IS NO NEED FOR A CRITICAL SHOT TO BE EXECUTED - YOU MAY STILL TAKE PRECAUTIONS AND SET UP YOUR SHOT AS USUAL
THE REQUIRED DISTANCE TO USE A SNIPER AGAINST WEAPONRY OTHER THAN OTHER SNIPERS IS 100M. YOU CAN MAKE SURE YOU ARE OUT OFF 100M BY USING THE SNIPER DISTANCE MEASURED LOCATED IN THE F2 MENU.
A CRITICAL SHOULD NEVER BE AUTHORISED WITHIN AN ENCLOSED SPACE SUCH AS A BUILDING.
ANY FORM OF MISUSE WILL RESULT IN RELEVANT/APPROPRIATE PUNISHMENTS BEING HANDED OUT.
BECOME SUBJECT TO PUNISHMENTS VIA STAFF WHICH IN TURN RESULT IN REMOVAL FROM TRO.
GOOD / BAD EXAMPLES:
When performing a critical shot, you must take your surroundings into consideration. Listed below will be examples of obstructed critical shots, and clear critical shots. To perform this shot correctly, It is crucial that you find an alternative vantage point, and reposition yourself.