SCO-19 Disarming Guide
Watch the disarming guide here!
Firearms Disarming Rules:
Melee:
Shoot to disarm, if the suspect has killed either an officer or a civilian and initiation has been made by you.
Never Shoot to Disarm if the melee hasn't been used to kill
Phase 1:
Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.
Shoot to Disarm, if in an active gunfight with officers.
Shoot to Disarm after being in a gunfight with officers if they are still posing a threat.
Shoot to Disarm, if there is an immediate threat to life and initiation has been made by you. (Killing Civilians)
Never shoot to disarm when they are in a vehicle even if they have shot at officers
Phase 2:
Shoot to Disarm when in active gunfight with officers.
Shoot to Disarm after being in a gunfight with officers, even if they jump in a vehicle straight after.
Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.
Shoot to Disarm, if there is an immediate threat to life and initiation has been made by you. (Killing Civilians)
Never Shoot to Disarm if the firearm has not been discharged at all i.e. after leaving a store robbery.
Phase 3:
Shoot to Disarm when in active gunfight with officers.
Shoot to Disarm after being in a gunfight with officers, even if they jump in a vehicle straight after.
Shoot to Disarm if the person turns and aims towards an officer after initiation has been made by an officer.
Shoot to Disarm, if there is an immediate threat to life and initiation has been made by you. (Killing Civilians)
Never Shoot to Disarm if the firearm has not been discharged at all i.e. after leaving a store robbery.
Disarming a suspect running away failing to value their life
If a suspect is failing to value their life you must give 15 seconds, making sure to give 3 warnings, if they fail to give themselves up then shoot to disarm. They must have a weapon out in their hands in order to disarm a suspect FTVLing.
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Mission Row Guidelines:
Do not negotiate at Mission Row. Unless it is a notable organisation who are willing to RP.
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Firearm stand offs
Must initiate validly with 2 warnings and wait for 7s+ and if they do not surrender, shoot to disarm.
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Finishing off a suspect
This is only to be done if the suspect is being very toxic or mic spamming. Only finish off with a nightstick/flashlight.