This class taught modelling and animation in Maya. This video is of the final project for the class. All models, textures, and animations are made by me in Maya.
This class was an introduction to common and upcoming AI. The main topics were genetic algorithms, neural networks, and machine learning. My final project used a genetic algorithm to find the optimal price for goods in a hypothetical store based on supply and demand.
I did some research into economy equations for the fitness function, but decided using real numbers and equations was out of scope for the project since economy is extremely complex. So the fitness function my program uses is not accurate to a real economy, but the program does use a fully functional genetic algorithm. The picture is of the final output.
You can download the source files here
This class taught low level computer graphics using WebGL. The class was broken up into numerous projects all programmed in WebGL and JavaScript. This video is a shader I made for the final project.
You can download the source files here
This class taught many of the common data structures in programming. The important part is that the class was taught using C++. Most of my experience in programming with C++ was implementing data structures for this class. The data structures include things like stack, heap, binary search tree, etc. There's no interesting output to show in a video or picture, but if you want to see some code you can download it here.