I am a full time student at Kennesaw State University studying game design and development, I'm set to graduate in May 2019. Most of my experience is in Unity, but I have also worked extensively in Defold.
My favorite game aspects to design are the core mechanics and UI. UI in particular is very important to me because I believe UI should be so intuitive that players don't even notice it. When players don't notice the UI they can more fully immerse themselves in the game experience. I also really enjoy working as part of a team to produce a better final product then I could ever make on my own.
I also like to teach myself new skills. There are far too many aspects in game design for university to teach them all, so I took it upon myself to learn some skills I needed to make my games better. Examples include my work in level design and particle effects.
Other interests of mine include weight lifting, climbing, and reading. If I'm not creating or playing a game I'm almost certainly doing one of the other three.