When I built this project, I wasn't originally planning on making an instructable with it, so please forgive me for the lack of photos early on in the building process. However, with the exception of the mechanicals, the construction is pretty much straightforward.

If you decide to take on this project, and have never surgically disassembled wood pallets before then you are in for a real treat. Use a pry bar, large screwdriver, hammer, saws-all, whatever it takes to remove all the nails and staples. Be sure to wear safety glasses and gloves and keep small children away to protect them from expletives.


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For this project, I chose to use all 120VAC electrical components, mainly because I just happened to already have the perfect AC gear motor in my collection of miscellaneous parts. I knew my hoarding would come in handy sooner or later.

When I first designed this contraption, I wanted the motor to do two things: First, I wanted the lid to lift up an inch or two and slam down, which it does very well. I also wanted the entire box to lift up " on one corner. This would cause the box to shake and give an illusion that there is actually something in there trying to escape.

After carefully measuring, I then added a mount for the motor and the linkage for the lifting mechanisms. I also attached rollers to the bottom of the lifting arms that ride on the cams to help reduce friction.

Although both lifting mechanisms worked great, I decided I needed to take some steps to reduce the load on the motor. After all, the box was rather heavy and the motor gearbox had plastic gears. I ended up disabling the entire box lifting mechanism by cutting " off the bottom of the lifting board. It was a neat feature but I felt the overall effect was not worth the risk of damage to the motor.

The sound effects are what really give this prop a sense of realism. The movement and banging of the lid and the red lights are one thing, but add a loud scary monster scream or roar and you have something right out of a Hollywood horror movie.

For my sound system I used a set of powered computer speakers and subwoofer donated by a good friend and the MP3 player from an old out of service cell phone (more freebies). Conveniently the speaker audio jack was a match for the phone. Some phones use a smaller headphone jack which would have required an adapter.

The effect is pretty cool when the powered speakers are plugged into the switched power strip and the monster sound is set for looping play on the MP3 player. The box will be completely still and quiet until someone trips the motion sensor, then the sleeping monster awakes with lights, loud growling/screaming and the banging of the heavy wood lid. "Eat your heart out Stephen King."

For the finishing touches of this prop, I thought an old rusty chain and padlock would give some extra creepy visual appeal as well as add to the noise of the banging lid. Unfortunately, I did not have an old chain or padlock that gave the rusted look I was after.

Using a new chain, I first cut it to the proper length making sure there would still be enough slack for the lid to open. I then spray painted the chain with a brown primer basecoat followed by a very light, uneven coat of silver paint to give the rusted look.

In the spirit of keeping a low budget, the padlock was fabricated from a scrap piece of wood and a "J" bolt I had on hand. I used the same spray paint weathering techniques on the padlock as I did the chain.

To attach the chain and padlock to the box, I pounded nails in the back corners of the lid and the front bottom corners of the box. I then bent the nails into hooks and loosely attached the chain in the four corners. If I need access to the inside of the box, I simply unhook the chains from the nail hooks on the lid.

Using a stencil font in my word processor, I typed the sign text, cut out the letters with an exacto knife and spray painted the text onto the box. Although this text cannot really be seen in the dark, it does give the prop a sense of realism and if you are anything like me, then you have a difficult time ignoring small details like this.

The sounds in 'Cave Creature Sound Effects' allow you to design angry creatures that attack and strike, and rush at their prey to gut them. In addition to the amazing organic sounds to reproduce the sounds of disemboweling flesh, you'll have the crackling sounds needed to design carnivorous monsters that crush carcasses and break bones. You will be able to make these creatures walk or run heavily thanks to the available footsteps. You will be able to simulate their movements easily and direct their every move.

The grunts and growls available in this collection allow you to reproduce angry prehistoric creatures. You'll be able to simulate restless life forms with the gurgling and swarming sounds. We've also added muddy water sounds and splashing so you can create monstrous swamp creatures. The water textures are particularly well-suited to animals that live and move in groundwater. This game sound library contain designed sounds built from high-resolution recordings. You can easily adjust the pitch, manipulate and stretch these creepy sounds to create thousands of variations with many nuances.

It's dark in here - this scary monster sound library also delivers oppressive atmospheres of dark caves with the wind blowing through the cavities and water trickling over the porous rock. You will also hear droplets dripping from the stalactites and falling to the ground in wide furrows. In addition to the organic atmospheres, you will discover striking atmospheres of underground rivers flowing and resonating against the walls.

Stay undetected and discreet - these sci-fi and fantasy sound effects contained in 'Cave Creature Sound Effects' help create particularly realistic backgrounds. These horror monster sound effects help to create dark, shadowy and unwelcoming worlds, populated by unusual nocturnal creatures or slumbering mythical beasts. You can design ghostly abandoned mines and labyrinths of rock tunnels dug into the bowels of the Earth. Cavers might never return from all these deep and secret places.

Sound designers are in charge of not only creating solitary sound effects that appear in media, but also crafting the mood of a world, a scene, or even just a specific moment. Their choice of certain sounds can change the entire mood of a video game or scar you for life whenever you hear something similar. Fun, right? Also, they and their team often have to create these sounds from scratch, which may or may not involve recording a very angry goose every now and then.

The science of making a sound truly scary often lies in the frequency. Frequency is essentially the pitch or tone of a sound. A higher-frequency sound is high in pitch, sometimes squeaky or shrill, and lower-frequency sounds are tones that rumble, drone, or cannot be heard at all.

Horror makes particular use of low-frequency sounds, especially those not able to be heard by the common human ear, which bottoms out at 20 hertz (Hz). These are known as Infrasounds. They are sounds too low to be heard but can still be felt. Infrasonic vibrations are used to create anxiety and unease and are often attributed to what people feel when they report ghost sightings. Low-frequency sounds that are distinguishable are used to create size and breadth. They can make something sound bigger and more intimidating.

In terms of video games, there is one creature in particular that seriously freaks its players out: the Infected from The Last of Us series, especially the Clickers. The games follow the turbulent journey of Ellie across a post-pandemic United States crawling with zombie-like creatures known as the Infected. The Clickers are, possibly, the most famous of these, using echolocation-like clicks to hunt their prey, a sound that ultimately means trouble. The infected creatures were often heard before they were seen and left the players in a constant state of anxiety.

Jimenez had prior sounds to work off of at least, with the original Clicker sound design having been created by voice actor Misty Lee and the Naughty Dog sound team of Phil Kovats, Derrick Espino, and Erick Ocampo.

Much like Rydstrom, Jimenez wanted there to be an organic element to his creatures. He wanted relatable human sounds to pull on sympathies, as well as almost make the Infected sound human while in their relaxed, resting state.

This is a series of exercises that we do with our puppy to get him comfortable with strange, weird, and unfamiliar movements and sounds that are fast and erratic. We call it the scary monster game, because you want to get the puppy comfortable with something that may otherwise be unusual and scary.

We want to ensure that our pup grows up to be confident and comfortable in all situations. Here we are just taking it a step further. This exercise also helps to ensure that the pup will be as comfortable as possible around children with their sudden movements and sometime lack of gentleness.

Everyone in the family can get involved. Children must be 100% supervised; it could be dangerous if the pup were to get frightened or overexcited. If this happens, stop and consider whether or not the child should be involved. Perhaps you will bring the noise and movement levels down a few notches and try again. Perhaps you will not involve the child for now.

Be as strange and erratic with your movements and sounds as possible. Be completely over the top! While you are making all of these strange moves and sounds, you will give the puppy treats. Go through a series of movements and sounds starting off relatively low key and working up to more off-the-wall antics. If at any time during the exercise the puppy is frightened (tries to run away, tucks tail underneath flat against the belly, or attempts to snap at your hand), settle down a bit. The object is not to scare the puppy, but to make sure that he is exposed to strange experiences and becomes comfortable with them. 152ee80cbc

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