Racing Rules
On-Track Regulations
General Behaviour
Connectivity
Participation
Rule Enforcement
1.1 Clean Racing
1.1.1 - Race cleanly at all times. No contact should occur between cars on track, and as a driver you are required to do your best to avoid this from happening. Accidents can happen, but if you are at fault for causing a collision, and this is reported to the stewards, then you will be penalized.
1.1.2 - It's your responsibility to have control over your car at all times during any session.
1.1.3 - When giving a position up because of a rule you will have to get behind the other car in order to attack again.
1.2 On-Track Battling
1.2.1 - It's the chasing car's responsibility to do it safely.
1.2.2 - Do not force another car off the track by not leaving enough space in corners and straights. This is only if you are alongside each other
at the turning point.
1.2.3 - Any movement in or right before the braking zone in close proximity to another car is strictly prohibited as it could cause a collision between the two cars.
1.2.4 - If another car is alongside you. You must respect their existence.
1.2.5 - Excessive weaving and blocking are not allowed.
1.2.6 - You can only defend 1 time per straight by changing your driving lane.
1.3 Track Limits
1.3.1 - Stay within/on the white lines with at least 2 wheels.
1.3.2 - If a time advantage is made by going off track then the time advantage needs to be given back in the next few corners. If not you will not be eligible to get the penalty removed and you have to prove that you didn't gain any time.
1.3.3 - If you overtake another car you will have to slow down and give the position back unless you get a penalty in-game.
1.3.4 - If you go off track it is your responsibility to rejoin safely. If you fail to do so and you cause a crash or collision you are at fault as default.
1.4 Qualifying Etiquettes
1.4.1 - In qualifying, it is your own responsibility to find free space on the track when starting an out-, hot- or in lap. A car on a hot lap does not have to yield for a faster car approaching from behind. If you are on an in- or out-lap, however, you have to let faster cars pass you without blocking them.
1.4.2 - In qualifying, it is not permitted to retire from the session while you are out on track, as this may cause your AI car to park on or next to the track and hinder or distract other drivers. If you wish to retire from the session, you must do so while in the garage.
1.4.3 - You are not allowed to cut any parts on the track to gain or save some time. It's your responsibility to be on track at the right time.
1.5 Race Etiquettes
1.5.1 - It's not allowed to cause a yellow flag, VSC or SC on purpose.
1.5.2 - If you are getting lapped you will have to move for the lapping cars when given the blue flag.
1.6 Race Director
1.6.1 - As a driver you must follow the race director's instructions. No questions asked.
1.6.2 - A Race director can initiate a double yellow flag if he deems it fit for the situation. Any significant time gained has to be lost.
2.1 In-Game Penalties
2.1.1 - If you feel the games have given you a false penalty you can apply for a penalty removal in the incident report channel. Drive-through penalties will not be compensated.
2.2 SC and VSC guidelines
2.2.1 - During a VSC or an SC do not exceed the delta at any time.
2.2.2 - It's strictly prohibited to slow down to a dangerous speed when leading the pace.
2.2.3 - Do not slow down the pack intentionally on a VSC.
2.2.4 - Always make space between you and the car in front. But not too much.
2.2.5 - No overtakes is allowed. If the game allows it please wait till the green flag is out to give the position back.
2.2.6 - It's not allowed to create an SC or a VSC by deliberately crashing into them.
2.3 Formation lap guidelines
2.3.1 - All drivers are required to do a formation lap. That means that it's not allowed to drive into others or sent back to the grid before you have finished the whole formation lap.
2.3.2 - On the getaway from the grid and onto the formation lap you have to be careful. You must give others space. You also have to wait until the guy in front of you have left his grid spot until you drive out of your grid spot.
2.4 Tyre Rules
2.4.1 - In order to finish your race you must finish your race on 2 different compounds.
2.4.2 - If either of the two wet tires (intermediate and wet) are used at any time in the wet. Rule 2.4.2 becomes invalid and you may use the wet tires as you prefer.
2.4.3 - Rule 2.4.1 and rule 2.4.2 have to be given as an instruction in the race directors news.
2.5 Pit Stops
2.5.1 - When entering and leaving the pit you must respect the track limits defined by rule 1.3.1.
2.5.2 - Manual pit stops are mandatory. That means the race ends when entering and you can fight until at the start of the pits.
2.5.3 - It's not allowed to press pause and have the ai do the pit for you.
2.6 DRS
2.6.1 - Driving in a dangerous or unsporting manner in order to get DRS is not allowed. The same for the guy that needs to get away from the guy that has DRS on him.
2.7 Jump Start
2.7.1 - If you jump-start the game will penalize you. That means you will have to make a drive-through.
2.8 Pausing The Game
2.8.1 - We deem pausing the game a way to cheat or get a pause which is not allowed.
2.8.2 - It's not permitted to use the "Reset to track" function in the pause screen.
2.9 Recording
2.9.1 - It's not mandatory to record or save the race in the game but we do encourage people to do it so we can call in extra video material if needed.
3.1 Communication
3.1.1 - You have to have a headset on at any time in the race. This is needed for the Race Director to give people instructions if needed. It's not allowed for you to communicate to others in the game. Which means "Push-To-Talk" needs to be active as default in any session.
3.1.2 - The session starts when the director says go. People in the lobby can be punished for not following this rule and pressing ready before he gives order to do so.
4.1 Connection & Lag
4.1.1 - If another driver has a bad connection and causes a dangerous situation for the other drivers he must either give the other driver his position if he lags too much. We also reserve the right to kick a driver at any time if he lags too much.
4.1.2 - If you leave the session please contact a race director for further instructions. You may not be able to join again.
4.2.3 - If the server starts bugging with drivers position half points will be awarded after 75% of the race length. If the race are 50% done we will do a sprint race.
4.2.4 - If less than 50% of the race is done the race director will decide the action.
4.2 Mass Disconnection
4.2.1 - If more than 4 drivers disconnect the server will be restarted. But that's up to the race directors to decide if rule 4.1.3 should come in use or if a full restart should happen.
5.1 Missing races
5.1.1 - If you cannot attend the race. You will have to react as instructed in the message. You have to react to it a day before so we can find a stand-in to drive for you. You will be awarded whatever position he dilveres.
5.1.2 - If a driver fails to show up to multiple races a substitude will take his place and he will get kicked out of the team.
6.1 FIA Panel
6.1.1 - You have 24 hours to submit your incident. After 24 hours of the session you will be unable to get anything out of it.
6.1.2 - All drivers must read our rules to enter a race.
6.2 FIA Penalties
The stewards have a variety of penalties that may be applied to punish drivers who break our racing rules, depending on the severity of the violation. The available penalties are sorted below, in order of severity. Breaking a rule also leads to penalty points being added to your name - see further down for more details.
Time Penalty= 5s ,10s ,15s ,20s or higher.
Grid Penalty
Qualifying Ban
Race Ban
League Ban
6.3 Penalty points system
The penalty points system is a way of keeping track of a driver's record of breaking the rules of clean racing, and to more severely punish repeat offenders. Penalty points will be applied alongside normal race penalties, as per the list below.
5-10 points - Driving dangerously or unsportingly
5 points - Causing a minor avoidable collision
10 points - Causing a moderate avoidable collision
15 points - Causing a major avoidable collision
5-15 points - Excessively abusing the track limits (depending on severity)
5 penalty points for leaving the session, without a valid reason (currently only applies for PC)
20 penalty points for crashing on track on purpose (can cause a Safety Car)
50 points - Deliberately crashing into another driver
If you accumulate 25 points, you will be awarded a qualifying ban.
If you accumulate 40 points, you will be awarded a one-race ban.
If you accumulate 50 points, your league position will be put under review, with the likely outcome of being removed from the league.
Penalty points will usually be reset ahead of a new season.