About
To learn more about me, what I do,
and ways to reach me
About
To learn more about me, what I do,
and ways to reach me
Senior 3D Artist with 10+ years of experience in real-time game development.
I specialize in creating high-quality assets for games while maintaining strong performance and optimization for real-time engines.
My workflow spans the full asset pipeline—from modeling and sculpting to texturing and in-engine implementation—using tools such as Maya, ZBrush, Substance Painter, Substance Designer, Photoshop, Unreal Engine, and Unity.
Alongside my artistic work, I bring solid game engine and technical art knowledge, enabling me to bridge the gap between content creation and real-time implementation.
[Self Employed]
Freelance 3D Artist / Technical Artist
Worked with multiple clients on freelance projects involving character creation, environment assets, and set dressing in Unreal Engine. Also contributed to visual design tasks such as logo creation for client projects.
Developed custom shaders, Blueprint systems, and workflow tools for various projects, delivering technical solutions tailored to specific gameplay and production requirements.
[Mayhem Studios]
[Senior 3D Artist]
Worked on Underworld Racing (unreleased) and later on Underworld Gang Wars. Responsible for creating environment assets, optimizing assets for performance, and developing foliage using SpeedTree. Also oversaw and reviewed assets produced by external teams to ensure visual consistency and adherence to the project’s artistic and technical standards.
[Outlier Games]
[3D Generalist]
Worked as a Concept Artist and Character Artist on Deliverance, contributing to character development from initial concept sketches to final 3D models, ensuring visual consistency with the game’s style and narrative.
[MaxPlayGames]
[3D Artist || Technical Artist]
Worked on multiple Unity-based projects, responsible for creating, optimizing, and integrating 3D assets for mobile games, ensuring performance efficiency and visual consistency with project requirements.
[Outlier Games]
[Game Artist]
Worked on multiple 2D and 3D game projects, creating concept art and game-ready assets including characters and props, contributing to the visual direction and production of each project.
[Lakshya Digital]
[Intern]
Gained hands-on experience in the game asset production pipeline, contributing to prop and asset development, including work associated with Kingdom Hearts III.
[Graduation]
BSc Game & Interactive Media Design
ICAT Design & Media College
[Higher Secondary Schooling]
WIPS Jr College
[School]
Gurukul Grammar Sr Secondary School
Software
Substance Painter
Substance Designer
Autodesk Maya
ZBrush
Adobe Photoshop
SpeedTree
Game Engines
Unreal Engine
Unity 3D
Programming Languages & Scripting
C#
HLSL (High-Level Shading Language)
Unreal Engine Blueprints
Version Control
Git
Perforce
SVN