A short game based around the 1960's cult television series The Prisoner. The focus of the game is on Episode 6 (The General). Number 6 finds out that people in the village are being controlled by a mind control machine. To destroy the device the player must complete a challenge by collecting different iconic objects. If the player collects all the objects, then the mind control machine will be destroyed, resulting in an explosive ending. However, if the player is caught by Rover they will not succeed and will be sent back to the main menu.
🔨 Modelling
Lotus 7
Helicopter
Penny Farthing
Chess Sign
Butler
Shade
Top Hat
File Cabinet 1
File Cabinet 2
Light
Light
Hallway 1
Hallway 2
Corner Hallway
Doorway
Computer Base 1
Computer Base 2
Computer Base 3
Computer Base 4
Computer Base 5
TV Screen
Table
The full design document for The Prisoner is displayed below. A bit of light reading for anyone who is particularly interest in the design and modelling aspects of the project.