Role Puzzle Designer, Game Developer
Genre Single Player, Puzzle, Narrative
Platform PC
Production Time 1.5 Month
Team Size 16
Engine Unreal 5.0, Blueprint
Role Quest Designer Narrative Designer
Genre Single Player, Narrative, Action, Mod
Platform PC
Production Time 2 Weeks
Team Size 1
Engine RedKit
Role Game Designer, Producer,
Game Development Supervisor
Genre Local Multiplayer, Party Game
Platform PC
Production Time 2 Months
Team Size 40+
Engine Unity, C#
Role Game Developer, Game Designer,
Narrative Designer
Genre Single Player, Puzzle, Narrative
Platform PC
Production Time 1.5 Month
Team Size ~10
Engine Unreal 5, Blueprint
Role Game Developer, Game Designer
Genre Party Game, Local Multiplayer
Platform PC
Production Time 4-6 Weeks
Team Size 16
Engine Unity, C#
Role Game Developer
Genre Bullet-hell, Top-down, Local Co-op
Platform PC
Production Time 8 Weeks
Team Size ~20
Engine Unity, C#
I love to participate in Game Jams, here are some of the latest ones I have taken part in:
Me, unboxing "Brass Birmingham”.
Board games remain a passion of mine and a great inspiration.
Hi, I am Sanzio Pedersoli, a Game Developer and Technical Game Designer with 5 years of professional experience.
Since childhood, I have always been creating games. When I was 12 years old, most of my peers were playing my TTRPG "Le Cronache Di Agramania".
At the same time, I began to take an interest in creating video games (which were generally forbidden to me because of Moral Panic). I created several point-and-click games in PowerPoint, with various themes, and then began studying PASCAL and creating my first command-line games.
After studying programming in high school, I had decided that I wanted to work in the video game industry, so I graduated in “Nuove Tecnologie dell'Arte” degree program, which provided me with theoretical skills in several fields, including Game Design, Game Development, Storytelling, and Filmmaking.
The last training experience was more hands-on, at BigRock School, where I specialized in Game Development, became proficient in 3D modeling, and did several projects on Unity and Unreal Engine. After my studies, I worked at this school as a researcher.
To date, I have worked on several video games and Serious Gaming projects published by Commodore, Novis Games, and Logosnet.