Explore a wide range of Academic projects worked on in Presentations
FEB 2026 - MAY 2026 | What if emotional clarity was just one interaction away? Serenify is a mindful digital experience designed to help people pause, reflect, and regain emotional balance amid everyday chaos by blending thoughtful UX, calming interaction design, and subtle behavioral cues that guide users through moments of stress, overthinking, or emotional overload. Built as a space for quiet reflection rather than constant stimulation, it transforms emotional wellness into something simple, accessible, and deeply human-centered.
SEP 2025 - DEC 2025 | This project focused on improving the overall digital experience for Family and Community Services of Somerset County (FCSSC) by understanding user needs, identifying pain points across their online platform, and designing solutions that make navigation, engagement, and registration easier and more intuitive for members.
I led the design process, coordinated team activities, and ensured that user insights translated into practical, user-friendly improvements. FCSSC recognized my contribution, and I received appreciation for the project along with the Best Team Lead Award for effective collaboration and leadership.
OCT 2025 | This project evaluated the usability of Google Maps’ desktop interface through a systematic heuristic analysis using the ISO 9241-110 dialogue principles. The team identified key usability issues - such as inconsistent menu navigation, language clarity, multi-stop limitations, missing distance information, and limited public transit trip planning - and proposed improvements to enhance clarity, efficiency, and user satisfaction.
NOV 2025 | Conducted a comprehensive remote moderated usability evaluation of the Google Maps mobile app to analyze real-world user behavior across key navigation and search tasks. This project involved designing the test plan, creating task scenarios, recruiting participants, and facilitating live sessions to capture user thought processes and interaction patterns.
I identified usability gaps in route discovery, menu hierarchy, and map interaction gestures, highlighting friction points that affected task efficiency and confidence. The study concluded with actionable recommendations to enhance wayfinding flows, improve visual hierarchy, and streamline micro-interactions, ultimately contributing to a smoother, more intuitive user experience.
SEP 2024 - DEC 2024 | Plateful was a mobile application concept designed to simplify everyday cooking and promote healthier eating habits for individuals and families. The project focused on reducing decision fatigue around meals, offering personalized recipe recommendations, and helping users plan nutritious meals based on their preferences, time, and available ingredients.
I worked on user research, user flows, and designing the app’s interface. I created wireframes and interactive prototypes, defined the overall visual style, and tested the design with users to refine features like recipe recommendations and guided cooking steps. The project helped me strengthen my user-centered design approach and product thinking.