My name is Samuel Clark, and I am currently working as a Unity Developer at the Auburn University RFID Lab.
I've worked on and led multiple game development projects, and especially enjoy focusing my efforts on development, design, and production through past opportunities.
I recently graduated from Auburn University in December 2025 with my Bachelor's degree in Computer Science.
Scanning Tags in Augmented Reality (STAR) is a Cycle Count tool for providing instant visual feedback for tag scanning in real-time.
C#, Unity Engine, Java, Unity XR Tools
Developed and designed various features and improvements for STAR
Integrated third-party SDKs and plugins
Redesigned and refactored existing code into a more efficient implementation
A 2D pixel-art platformer game where the goal is to bring color back into a monochromatic world. Contains 4 unique levels and progressive unlocking of color-themed abilities.
C#, Unity Engine
Led and managed a team of 7-8 developers and artists
Adapted gameplay for a changing workload/scope of the project
Built, uploaded, and published the game to Steam
A 2D pixel-art platformer game where the goal is to bring color back into a monochromatic world. Contains 4 unique levels and progressive unlocking of color-themed abilities.
C#, Unity Engine
Led and managed a team of 7-8 developers and artists
Adapted gameplay for a changing workload/scope of the project
Built, uploaded, and published the game to Steam
A short 3D VR game built around multi-ranged gravity gun, demonstrating understanding of Unity XR tools and interaction scripts.
C#, Unity Engine, Unity XR Tools
Implemented Unity XR tools for physical and translated movement, along with socket interactions.
Developed a physics-based gravity gun and unique objects to interact with it.
A 3D action-adventure game demo made in Unreal Engine 5. The game contains three different classes, two individual levels, and two boss fights.
C++, Blueprints, Unreal Engine 5
Development and Production: Oversaw design, programming, and asset management
Early concepting and Pre-production: Coordinated a team of 13 student developers, artists, writers, and musicians
A minigame-based variety game made in Unity. The game follows the player trying to deliberately lose, to the great disappointment of the Narrator.
C#, Unity Engine
Leading development and design across the entire game, focusing on the variety of gameplay and cohesiveness.
Hackathon Project
A space-themed 2D platformer built in Unity Engine over the course of 24 hours.
C#, Unity Engine
Created a 2D platformer with multiple levels under a strict 24-hour deadline.
Worked with peers to design, develop, and build the project for Auburn Hacks.
Chain Lightning Ability
A simple tech demo of a chain lightning ability in Unreal Engine 5.
C++, Blueprints, Unreal Engine 5
Developed a basic chain lightning example using Unreal Engine's Blueprints and Niagra system
Unity Developer (2025-2026, Auburn RFID Lab)
TigerDev Club Vice President (2025, TigerDev)
Project Lead- Chromatic, Project Ironvale, You Lose (2022-2025)
Full Stack Developer (2022-2024, UDA Technologies)