Name
Nicknames
Birthday
Age
Gender
Height
Race
Latest Update: 28 February 2022
Name
Nicknames
Birthday
Age
Gender
Height
Race
Candice (Not known information)
Dice (Used by everyone)
Dicey (Only by the Racketeer; anyone else will be stabbed.)
Street Thief/Street Rat (Jubokko)
October 20th
22 (as of 3.Feb.22)
Female
5' 4" or 162.56 cm
Human
When walking the streets, perusing the market, or grabbing a pizza on Nosh Street, Dice looks for easy targets to steal from. Little old ladies and clueless, grumpy mages don't know what hit them until it is too late.
She makes gold from her cut of offloading the items to the Black Market. It's not much, but sometimes she gets lucky.
The other crew members came from a variety of backgrounds, and it gave Dice the opportunity to learn. Her reading skills improved as she read and wrote logs, instructions, and the like. She was able to make connections with some people with alchemist backgrounds, and they were willing to teach her about making solutions for a price, typically gold or booze. What she was most interested in was the creation of skom. While onboard, she would buy doses of Yellow Fellow, the name given to yellow skom, and add it to her alcohol to keep her darker thoughts at bay.
Knowing she would not be onboard forever, she eventually convinced the dealer on board to teach her more than just poisons, and for a hefty amount of gold and booze, the dealer gave her a crash course and wrote down some encoded instructions for how to brew the different types.
Now that she was back in Neustadt, Dice borrows old alchemy equipment in the black market. When she reunites with Amalric, she'll use his setup to create Skom. The finished products will often be sold periodically in the Black Market, and she saves some Yellow Fellow for herself in a flask often seen on her belt to add to her booze.
Using a deck of cards and her skills with sleight of hand, Dice convinces unsuspecting passersby to make bets on acts of street magic. She plays it off with an air to suggest that the people have a chance at winning their bet, but she's experienced enough to rig every game in her favor.
She's since stopped setting up to do it in the Marketplace, but card tricks were something she continued on the ship during her time as a privateer. It's a much tougher crowd, especially since many had the same skills as her, but she used it to win booze off of her crew mates.
On her excursion across the sea, Dice conducted official Black Market business with transporting goods. The environment onboard was vastly different than her comfortable time in Neustadt's sewers with the Racketeer; she experienced stricter rules and was punished quite often in the beginning.
Frubber accompanied her. He became more well-behaved as other crew members had no issues with threatening the thieving Footler's life and limbs. Squish and Boop were brought along to help provide a filtered water source, but Frubber was the main one to utilize that perk.
She experienced a shift in personality, self-discipline, and improved in some areas of skill. She gained a knowledge of how to use Black Powder weaponry, making and using Skom, and an alcohol dependency while overseas.
Her language and reading comprehension skills somewhat improved, but it's hard to tell when she's intoxicated.
Dice has shoulder-length black hair with some defined curls pulled back. When it's down, her hair tangles easily as inherited from her mother. She has a somewhat round face, and her light blue almond-shaped eyes were inherited from her biological father. Her complexion used to be extremely pale as she spent a lot of time wandering at night rather than when the sun is shining, but her time out at sea left her skin somewhat tanned. The tan has faded considerably since she's returned ashore and spent all of her time at the Black Market rather than outside.
She has small scars on the palms of her hands from mishaps with her daggers from when she first started using them, but she generally does her best to not let them show. They're typically covered by gloves.
She has a lean and athletic body type that is good for hiding in small spaces and running from danger. She's also on the smaller side of the height scale, and after the first few, she does not take height jokes well.
Diane - Mother - Human - Deceased
♦ Presently known as the Siren, Diane
Cain (The Racketeer) - Father - Human - Alive
♦ Adopted by the Racketeer a decade prior to discovering he was her biological father.
Amalric - Burzhal - Alive
♦ Romantically involved
♦ Dice is personally unsure where their relationship stands since she left only a letter to explain her whereabouts overseas.
Lily - Banshee - Deceased
♦ Currently known as the Burzhal Emira; they have not met yet with this circumstance.
Jubokko - Skraal - Alive
♦ Dice has had minimal interaction with Jubokko, and she feels unsure about him.
Mischievous – She enjoys causing trouble, and she will take any opportunity to cause a problem for anyone who sets the opportunity up for her.
Cunning – Dice is pretty handy with the skill of deception, and she usually gets things to go her way in a subtle manner. Her main portrayal of this trait is from her use of sleight of hand.
Street Smart – Since she sticks to her ways of tricking people out of their money, she spends a lot of time on the streets. She studies the way they work, the street as a collective of people and things. She knows her way around Neustadt, and she uses her knowledge of lesser known passages to her advantage.
Fast-Thinker – To keep up with not only the world around her but also her tricks to confuse others, she thinks quick and tries to have quick reactions to ensnare her victim's money. She's also capable of following people who talk fast, and those who change topics quickly.
Easily Provoked – She tends to be easily angered by others, or even an object if it gets in her way. Her way of showing this anger is through passive means unless circumstances prove useful for starting violence. She makes threats of physical damage, but most of the time she avoids acting on them. Some cases prove otherwise.
Distant – She tends to keep herself from getting close or attached to people she meets. The reason why isn't clear, but it can be attributed to being raised in the world of illegal markets, or from losing those close to her when she was so young.
Secretive - She dislikes giving people reasons for her actions or behaviors. She also dislikes people knowing too much about her; all anyone should know is her nickname, Dice, but anything beyond that is a web of lies she tells to put up a façade. She knows everyone who knows the real information, but if someone who shouldn’t know anything reveals that they do know, she might become violent. Extremely violent.
With her return to Neustadt, Dice has become more distant and secretive. She shows a great dislike for talking about her feelings or state of mind, and questions of her life aspirations are met with a shrug and change of subject. She's struggling immensely with her unresolved issues, and it's actively compounded by her decision to use alcohol and Skom to ignore them rather than doing anything to face and overcome them.
Before her work as a privateer for one of the Black Market's merchant ships, Dice would often steal from people's pockets in the Marketplace. She also had no qualms in regards to conning people out of gold with rigged bets, but she held back with children.
Although she doesn't go out of her way to harm or threaten people, she will use whatever means necessary to get out of a situation if she gets found out while sneaking around where she shouldn't be. Most harm inflicted is done in retaliation to someone else's first strike.
After spending time on the ship, she's adopted a more lenient set of morals. She can brew poisons and Skom, and those looking to buy from her are met with no resistance. She won't ask questions if someone asks for her to spike a vial of skom with some poisons, as long as she gets paid her asking price.
She'll mindlessly shuffle her card deck when unoccupied or tap a foot on the ground.
Since her return, Dice is often seen somewhat intoxicated. She takes after the Racketeer as a high-functioning drunk, and she spikes her drinks with a splash of Yellow Fellow to suppress her unstable mind and emotions.
As a child, Dice aspired to work with animals in some way. Her love for her childhood pet, Blight, left her super interested in learning more about the creatures in the world. Due to life's events, she has not and likely will never pursue a career with animals. Her time as a Privateer came at the cost of leaving most of her many pets behind to be taken care of by Amalric and Lily without notice, which she understands might cause turbulence for her when she returns.
Upon returning to Neustadt, Dice has decided not to set goals for herself. She uses substances to ignore thinking about reality or the future's uncertainty, so she does things more in the moment. For the time being, her short-term goal is to start selling poisons and Skom to customers that enter the Black Market.
Agnosiophobia
[ Fear of not knowing ]
She can't explain why, but not being in the loop or having knowledge about events or situations will scare her. The more relevant the situation she has no knowledge on is to her, the more terrified she is.
Asthenophobia
[ Fear of fainting or weakness ]
Going hand-in-hand with her agnosiophobia, she has a fear of fainting or passing out as not being aware of what's going on unsettles her. If she goes unconscious outside of sleep, she will demand to know everything that happened to her in that time.
While on the ship, she spent more time awake than she should have as a result of distrust for what the crew might do while she slept. When she did sleep, Frubber was awake. Though he can't communicate, she had to strength her bond with him and accept that she can't have control over that.
Likes
Things of value catch her interest (gold or other precious items).
Card tricks are how she passes her time during the day.
Dark colors appeal to her more than lighter ones as they’re easier on the eyes and don't show stains as easy.
Absentmindedly kicking objects on her path in front of her (stones and acorns, that type of thing) while she walks down the path as a subconscious quirk.
Dry foods are preferred over moist ones because of overall texture.
Pets. She absolutely loves pets. She’d do anything for them.
Dislikes
Conflicting smells irritate her.
Bugs creep her out from her time on the streets and in the old sewers.
People giving her nicknames ending with an exaggerated "ee" sound (Ex. Dicey) (with exception of the Racketeer as it's a special nickname).
People who pick up on her tricks and ruin the "magic" for children.
People who con her out of her money outside of her own terms.
Anyone that hurts children is dead to her.