On top of gameplay engineering, the topics of graphics and animation also interest me, especially when it comes to physics simulation! Below are projects that I've made for my computer animation class.
This project seeks to simulate realistic snow via the Material Point Method. While the simulation loop as it is now is functional, I'm not entirely happy with my current implementation so I am still working to improve performance and accuracy.
This project uses gradient descent to move a bone structure from its initial pose to its given pose ( The desired point in space of the last bone's end effector ). Much of the code is skeleton code provided by the school, so I can't provide all of it.Â
This project uses a Catmull-Rom spline in order to interpolate the position of the airplane. I then implemented the slerp technique to interpolate its quaternion rotation. Again this was built off of the school's skeleton code, so I can only provide the portion that I wrote.