Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X[a], is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo (called Super Street Fighter II X in Japan), as there were no other Puzzle Fighter games at the time,[7] and the game includes music and interface elements spoofing the  Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

The puzzle fighters on the roster are crossing over from Capcom's two major fighting game sequels that were recent at the time, such as Street Fighter Alpha 2 and Night Warriors: Darkstalkers' Revenge. A spin-off that uses most of these character sprites called Super Gem Fighter Mini Mix was released in 1997.


PC Game - Super Puzzle Fighter 2 Turbo [Puzzle - 1CD - ENG] [TNT Free


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The Saturn and PlayStation versions received generally positive reviews. Shawn Smith, Dan Hsu, and Crispin Boyer of Electronic Gaming Monthly commended the game's kid-style characters, addictive gameplay, and elements of fighting game strategy. However, Dan Hsu and Sushi-X both criticized that it is too easy to drop a large number of unremovable blocks on an opponent's side, making the game too unbalanced, and Sushi-X deemed it overall average.[16] Glenn Rubenstein of GameSpot was pleased by the fighting game strategy elements, graphic style, hidden in-jokes and Easter eggs, and replay value, and recommended it for puzzle game fans.[18] GamePro's Para Noid was enthusiastic about the game, writing, "The one-player modes are entertaining, but the two-player head-to-head mode is where you get intense puzzle action, providing hours of enjoyment. Street Fighter and puzzle-game fans alike should definitely give this game a look."[34] Major Mike of the same magazine likewise said that the game is addictive fun, particularly in two-player mode.[35]

Unlike Dan Hsu and Sushi-X, a Next Generation critic argued that the ease of dropping stacks of blocks which cannot be removed until they turn back to regular gems adds to the excitement and strategy of the gameplay. However, he criticized the dull-witted battle quips and said the Street Fighter characters are out-of-place, suggesting they had only been included for their marketing value.[7] Contrarily, Stephen Fulljames commented in Sega Saturn Magazine: "Puzzle Fighter's main strength is its World Warrior branding. Without it, it would be just another puzzle game, and a slightly flawed one at that. With it, it becomes an altogether more worthy product." He praised the selectable characters, fighting game elements, various play modes, and graphics, while criticizing the player's overdependence on the appearance of trigger gems.[31]

Super Puzzle Fighter 2 Turbo is one of the best puzzle games since Tetris. An interesting combination of fighting game, puzzle, with a hint of Dr. Mario and Bejeweled, shaken, stirred, and blended to perfection.

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X (IIX, Sp Pazuru Fait Ts Ekkusu?), is a puzzle game first released in the spring of 1996 by Capcom on the CPS II arcade system. Despite the name, the game is not a sequel to a previous game; the title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan). The game features music and interface elements spoofing the Street Fighter Alpha 2 (1996) and Night Warriors: Darkstalkers' Revenge (1995). A high definition version titled Super Puzzle Fighter II Turbo HD Remix was released in August 2007 on the Xbox Live Arcade and the PlayStation Network store. The game was also converted for the PC on CDROM Win95 by late Virgin Interactive. A mobile sequel, Puzzle Fighter, was released in November 2017.

Super Puzzle Fighter II Turbo is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega's arcade game Baku Baku Animal. As in that game, the player controls pairs of blocks ("gems" in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). In Super Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions.

Super Puzzle Fighter II Turbo was a Capcom spin-off that leveraged elements of Street Fighter, which was prominently in its Alpha iterations at this time. Capcom saw fit to sprinkle in a few more fighting properties to include Darkstalkers and Cyberbots, theme everything with super-deformed (SD) characters and pit them in visceral puzzle-based combat.

Up until this point, I would say Tetris Attack/Panel De Pon was the ultimate puzzle game, but Super Puzzle Fighter II Turbo was the rare puzzle game that rivaled it. The charm of Puzzle Fighter attracted my friends into playing it as well, much as Tetris Attack had done prior. If Puzzle Fighter had a little more depth in its game modes like Tetris Attack did, it might have slid past Tetris Attack to take the top spot on the puzzle game podium.

While most puzzle games that released in the U.S. tried to piggyback the Tetris concept of using universal pieces to create groupings that are then cleared from the playfield, Super Puzzle Fighter II Turbo uses a stock of red, green, blue and yellow gems the player can stack on their playfield. If four or more of the same-colored gem is placed together, it then forms a power gem block. Round orbs called crash gems will then break these gems when placed next to one of the same color. Because your gems do not clear from the playfield until you trigger them with crash gems, skillful players can craft giant power gems along with Puyo Puyo-style drop chains.

Originally released in 1996 by Capcom, the game was re-released on the GBA in 2003. Puzzle Fighter is often hailed as the best puzzle game of all time, Super Puzzle Fighter II Turbo is chock full of ferocious competition, pint-sized characters and non-stop high-energy insanity. Carefully stack the falling colored gems in strategic combinations and when the moment is right, use a crash gem to shatter your blocks. Watch your character execute a combo move and rain a volley of counter gems down on your opponent! Be the first to fill the other's screen with gems and KO! You win!

Puzzle Fighter is another game I've wanted to run for a long time. Just had to wait until I acquired a Game Boy Player. Super Puzzle Fighter II Turbo, while having one of the longest game titles in recent memory, is my favorite puzzle game. Ever since my first time playing it in Las Vegas, I was hooked. So let's get on with it already.

This puzzle based fighting game is a mix of tetris and puyo puyo (or ether mean bean machine or avalanche). The object is to fill your opponent's Matrix until their 4th column is filled, which each character has an Attack Pattern. Some characters have better patterns than others. Out of the four ports this game has, this one did some balancing out to make other character's get some love, and change the all powerful Diamond piece a "Slight" buff.

Up to now I've had my friends tell me which blocks are coming down, and then I need to do my best to memorize the locations of the blocks once I've dropped them. In the heat of puzzley battle though, this isn't ideal.


While Capcom is known for its fighting games, the company is responsible for an arcade puzzle classic that still gets played to this day. Super Puzzle Fighter 2 Turbo features Capcom's various fighting game characters in battles that seamlessly combine puzzle game and fighting mechanics. So, while it's not technically a fighting game, its inclusion in Capcom Fighting Collection is well-deserved.

Consider playing your average versus fighter. For example, if your primary focus were on super combos rather than hit-confirming with light attacks, stringing combos together, countering, etc., you would have few tools at your disposal. Mixing weak and strong attacks in fighting games is crucial to land more damage. The same rings true for Pocket Fighter.

Pocket Fighter does not center around chain reactions like other puzzle games such as Puyo Puyo. However, learning to build chains is an effective way to apply additional damage. Chain reactions are constructive when you need to build an attack with fewer resources.

Chris Sanfilippo (He/Him) is an actor, singer, writer, and gaming fanatic based in New York. Career highlights include work at The Gateway Playhouse, Fireside Dinner Theatre, and 54 Below. 


With TheGamer, Chris served as Lead Guide Writer for Street Fighter 6 and contributed several op-eds to TG Originals. One of Chris's favorite pieces to write was "How Video Games Address Intimacy," which analyzed the intersection between sex and gaming culture.


Chris's favorite game genres to play are fighting games, visual novels, puzzle games, and music/rhythm games. He is still waiting for a proper sequel to Super Puzzle Fighter II Turbo.

And so it has proven, with this week seeing the long-awaited release of a jazzed-up version of Super Puzzle Fighter II Turbo, or just Puzzle Fighter as we'll refer to it from here on. Originally released in arcades way back in 1996, this isn't just some unaltered shovelware, chucked out with zero care and attention. Effectively, it's the ultimate version of a true puzzle classic, combining everything from the arcade version and the Dreamcast edition and a few modern refinements to make it the definite article. For 800 points (6.80) you can't really go wrong. be457b7860

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