I am an early-mid career professional with a strong foundation in project management and audio production, supporting both indie and AAA game development teams. My adaptability and collaborative approach enable me to contribute effectively across diverse projects and genres.
My project management approach emphasizes clear communication, collaboration, and efficient workflows to ensure milestones are met on time and within scope. From organizing sprints to facilitating playtesting, I help keep projects on track, enabling developers to focus on delivering high-quality games.
As an audio designer, I focus on crafting immersive soundscapes that elevate the player experience. I work closely with developers to design, implement, and refine everything from ambient sound to dynamic sound effects. By seamlessly integrating audio assets, I ensure that sound plays a core role in gameplay, bringing worlds to life and engaging players on a deeper level.
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▪ Coordinated dialogue production for Halo Infinite Season 4, contributing to its successful release.
▪ Shipped three pivotal live-service updates for Halo Infinite, enhancing player experience.
▪ Most Innovative Award for Trinkets!, a game developed through the Indie Game Academy.
343 Industries (Now Halo Studios) – Redmond, Washington June 2022 - January 2023
Audio Production Coordinator
Improved the Halo audio team's tracking information and supported communication with other departments.
▪ Managed bi-weekly handoffs between the audio, outsourcing vendors, localization, marketing, and game teams.
▪ Tracked and prepped over 500 outsourced assets for music, sound effects, and dialogue.
▪ Organized and managed dozens of internal audio documents using Confluence.
▪ Created and refined backlogs, planned sprints, and ran daily stand-ups with Azure DevOps.
▪ Supported the Audio Producer in assessing potential dependencies, risks, and roadblocks.
Credits: Halo Infinite - Winter Update, Season 3, Season 4
Formosa Interactive – Los Angeles, California January 2022 - June 2022
Studio Host
Managed client services, facility operations, COVID protocols, inventory management, and administrative duties.
▪ Delivered client services: hospitality, travel, and food for 50+ top voice-over and motion-capture artists.
▪ Oversaw operations, COVID compliance, and inventory for a full-service voice-over facility with 2 studios.
▪ Processed over 100 administrative documents monthly, such as union contracts and accounting reports.
Credits: God of War Ragnarök, The Callisto Protocol, Horizon VR: Call of the Mountain, NFS: Unbound, The Last of Us Part I, Call of Duty: Black Ops 6
Dinobyte Softworks LLC - Remote December 2024 - Present
Producer
Facilitated independent game development, managing project goals, timelines, and cross-disciplinary collaboration
▪ Tracked tasks and team hours to ensure efficient time management and resource allocation
▪ Defined and maintained development timelines, setting and adjusting milestones as needed
▪ Collaborated closely with the Game Director to support project scope definition and shifting priorities - Conducted business development and marketing research to inform outreach strategies and positioning
▪ Supported team communication and accountability through regular check-ins and documentation
Projects: Broken Aperture, Unannounced Title
Arcane Warriors - Remote June 2024 - April 2025
Producer, Audio Designer
Produced independent games, managing workflows and ensuring timely delivery across a multidisciplinary team.
▪ Coordinated timelines, budgets, and communications for cross-functional teams operating in multiple time zones.
▪ Used Jira and Trello to manage project backlogs, sprint planning, and task tracking to maintain progress visibility.
▪ Facilitated playtesting sessions, collected feedback, and drove iterative improvements to gameplay and features.
▪ Oversaw asset integration, collaborating closely with developers and designers to ensure cohesive development.
▪ Processed tracking and delivery of assets, ensuring timely implementation and high-quality standards.
Projects: Trinkets! (Winner: Indie Game Academy’s Most Innovative Award), Inside the Box
Buddy Up Jam - Remote September 2022 - October 2022
Producer, Audio Designer
▪ Created, organized, and tracked audio assets, ensuring seamless integration and high-quality standards.
▪ Worked closely with designers and engineers to ensure audio and interface elements enhanced user experience.
▪ Designed UX/UI mockups using Canva, translating complex ideas into clear, player-friendly interfaces.
Projects: Legend Maker Express (Winner: Community Favorite)
Zygobot - Winter Park, Florida March 2021 - August 2021
Producer, Audio Designer
Led development of indie student games, managing multiple projects within a 60-plus-person studio using Jira.
▪ Applied Agile Scrum methodologies for efficient collaboration in over 5 multidisciplinary teams.
▪ Maintained meticulous production records, ensuring clear and organized project documentation.
▪ Crafted engaging presentations weekly using gameplay media to communicate project achievements effectively.
Projects: The Scrapbots of Planet Junk, Revelations, Coven, Moi Machi
Orbis Leadership & Management - Winter Park, Florida November 2020 - March 2021
Producer, Audio Lead
Led production efforts for student development of video games and applications for mobile and desktop use.
▪ Used Hansoft, Perforce, and Github to track team tasks and workflows.
▪ Acted as product owner for game and mobile development student capstone projects.
▪ Managed the audio team for an unreleased video game project commissioned by NASA. ▪ Interviewed and onboarded student interns for multiple game projects.
Blue Lifestyle - Los Angeles, California August 2019 - November 2019
Podcast Producer
Assisted a renowned food, wine, spirits, and lifestyle personality with podcast interviews.
▪ Recorded and edited dialogue for live radio spots and podcasts.
▪ Published podcasts on a regular schedule to Spotify and SoundCloud.
▪ Maintained and set up audio equipment within the office studio.
Masters of Science in Game Design, Full Sail University ▪ Winter Park, Florida
Bachelor of Music in Composition, Azusa Pacific University ▪ Azusa, California
Advanced Professional Certificate in Orchestration for Film and TV, Berklee College of Music ▪ Online
Professional Certificate in Game Audio Design and Production, Berklee College of Music ▪ Online
ScrumAlliance ▪ Certified Scrum Product Owner (CSPO) ▪ November 2024
ScrumAlliance ▪ Certified Scrum Master (CSM) ▪ October 2024
Indie Game Academy ▪ Level 3 Graduate ▪ October 2024
Indie Game Academy ▪ Level 1 Graduate ▪ June 2024
Google ▪ Project Management Specialization ▪ January 2024
LinkedIn ▪ Audio Design for Interactive Projects ▪ March 2022
LinkedIn ▪ Produce Audio for Interactive Projects ▪ March 2022
Project Management
Jira
Confluence
Trello
Hansoft
Azure DevOps
Monday.com
Shotgrid
Github
Perforce
Google Sheets
Microsoft Excel
Microsoft Project
Administrative
Google Drive
OneDrive
Dropbox
SharePoint
Microsoft Teams
Slack
Concur
DocuSign
Game Engines
Unity
Unreal 4
Unreal 5
Audio
Wwise
FMOD
Pro Tools
Logic Pro X
Ableton
Reaper
Adobe Audition
Art
Adobe Photoshop
Adobe Illustrator
Maya
International Game Developers Association (IGDA) ▪ Member ▪ Los Angeles Chapter ▪ Interactive Audio SIG
AAPI in Gaming (Asian American and Pacific Islander) ▪ Member
Game Developer’s Conference ▪ Conference Associate ▪ 2024
Pacific Crest Drum and Bugle Corps ▪ Head Drum Major, Performing Member, and Volunteer ▪ 2012-2020