This manual is for both variants of folding tables: Long Folding Table and Tall Folding Table, as the same information applies to both.
2 plain folding tables (high quality & low prim)
2 loose cloth folding tables (high quality & low prim)
2 fitted cloth folding tables (high quality & low prim)
2 folded folding tables (high quality & low prim)
2 decal guideline textures
2 table covers diffuse textures
Readme notecard
Store Landmark
2 plain folding tables (high quality & low prim)
2 loose cloth folding tables (high quality & low prim)
2 fitted cloth folding tables (high quality & low prim)
2 folded folding tables (high quality & low prim)
1 decal guideline texture
2 table covers diffuse textures
Readme notecard
Store Landmark
HQ means High Quality, LP means Low Prim.
HQ will have the best custom Level Of Detail or LOD and has greater land impact or prim count.
Low Prim has bad quality, automatically generated, non optimized Level Of Detail or LOD and has a lower land impact or prim count.
The tables are not scripted to customize themselves, however, you can use the viewer built-in buid feature to modify and customize all objects of this product. Several textures are provided in the box to help with customization. All meshes are made with many texture faces to provide ways to customize them further by changing colors of parts, or textures. Changing the actual textures (other than the decals) is not recommended unless you also change the material textures as well. Some basic building skills are required.
When linking objects to the tables, the link order does not matter.
Tables are a single piece, no problems to add and remove things.
Tables with cover/cloth have decal surfaces, 100% transparent by default.
On the long folding table there are 2 decals, one square, one rectangle. They use the same space, please use one at a time.
You can make these surfaces visible and make custom decals, can use the provided decal guides. Press Ctrl+Alt+T to see invisible surfaces.
Use the viewer build window to change the texture of the decals or the cover. Make sure to checkmark "select surface" first, so you change just one surface and not the whole object. Can keep shift key pressed to select/deselect multiple faces.
All non-decal texture surfaces has custom materials textures. If you are changing textures, make sure to change the materials too, or remove them, to prevent visual problems.
Mesh and Textures: Seba Serpente