5 colors of Alarms
1 Meter Ruler
README notecard
Store Landmark
This Fire / Smoke detector was made to replicate the usability of the real counterparts, while aiming to make it as easy as plausible to set up and use.
Special attention was given to features to allow the alarm to become part of roleplay scenarios, and also, to keep lag low.
There is also a focus on features and aids to be able to set up alarms more reliably and predictably.
The sensor is made to detect:
HD Fire System (FREE): https://marketplace.secondlife.com/p/HD-Fire-System-2/6134488 (THIS IS THE MOST RECOMMENDED AND USED)
Tredpro TPF (FREE): https://marketplace.secondlife.com/p/TPF2-Fire/3901021 (LESS USED)
Alternative: You can rename any object to either FIRE or SMOKE, and the object needs to have a script on it (can just create a new script, does not matter).
The alternative is good to simulate a false alarm. Everyone hates when an alarm is blaring for no reason, specially the emergency personnel on shift.
This was made as a stand-alone device. It does not link to other devices, it does not require any complex setup to work and operate.
You can just rez it, and it will be ready to work. There are features in order to adjust and make the detector more reliable and correct to the situation.
You can place the device on walls/pillars facing sideways, or ceilings facing downwards. The rotation does not affect the script, but it changes the direction of the detection naturally. If is on a ceiling facing down, will detect downwards. If is on a wall, it will detect towards the room and not towards the wall.
Touch the plastic surface (almost all the object) to open the Menu.
You can always see the current settings and status on the information on the upper side of the menu. This info is available for everyone.
VOLUME: Allows you to change the volume of all sounds. Accepts 0.0 to 1.0, 1.0 being the loudest. The change is applied immediately.
ACCESS: Allows to control who can turn ON and OFF the device, and also change the battery levels using the light button.
Touching the button changes through the options OWNER, GROUP, EVERYONE.
The owner always has access to everything. Others will see the menu options limited to what they can do.
When giving access to others using GROUP or EVERYONE, they will only be able to turn the device on/off and also change the battery level.
When set to GROUP, make sure the object itself has the correct group set on it. Right click and edit the device, and on General, find the group and set.
CHANGE BATTERY is always allowed to everyone, regardless of access setting. This is to allow any person to stop the chirping if it becomes a problem.
BATTERY LIFE: Allows you to select how long a full charge will last. SHORT: 1 to 4 Months, MEDIUM: 4 to 8 months, LONG: 8 to 12 months, INFINITE: Disables the battery system and just always works. When changing this setting, or changing the battery, some random difference is applied (reason for the range in months). This is to prevent alarms from working in sync, and give a more realistic experience. Note that on Infinite, all battery features are hidden and disabled (like changing battery and level).
RANGE: Allows you to set a detection distance. Imagine a distance from the sensor in any direction. This is limited to 20 meters due to script limitations and performance. NOTE that the sensor only works detecting on the forward half, it does not detect anything behind the object.
The device is self-contained, and it's made to be linked to other objects or to other detectors. There is no risk of things going wrong when linking this.
We highly suggest linking the detectors to other detectors or objects (like a building), as this helps with performance, and lowers land impact.
Outside of setting up the device, there are very few functions available.
Touch the plastic surface (almost all the object) to open the Menu.
You can always see the current settings and status on the information on the upper side of the menu. This info is available for everyone.
ON / OFF: This will be seen on a button in the menu depending on the current state. Simply turns on and off the device. Only shown if avatar has access.
CHANGE BATTERY: This will always be an option on the menu unless the Battery Life is set to Infinite. It changes the battery to Full. Everyone can use it.
CLOSE will show up on the menu if Battery Life is set to Infinite, and replaces the Change Batt. Button. It just closes the menu for convenience.
There is a hidden feature that is only available by touching the small light on the front of the device. It's intended to set up RP situations, or troubleshooting.
PRESSING THE LIGHT BUTTON will change the battery level to a lower state. If the battery is Good, will go to Low (20%). If is low, will go to None (0%).
If the battery is already None (0%), pressing the button will make the battery Full (100%).
Note that can take up to 15 seconds for the effect to apply, it's not instant.
Access control impacts the button, so, if set to Group or Everyone, others can use it.
The button only works if the person has access, and Infinite Battery is not currently set.
GREEN: It's on, Good Battery.
YELLOW: It's on, Low Battery.
RED: It's on, ALARM! There's fire or smoke within range.
GRAY: It's off. Could have no battery, or it's just switched off.
CHIRP EVERY MINUTE: Device is on, but the battery is low.
3 LOUD BEEPS IN REPEAT: Device is on, ALARM! There's fire or smoke within range.
1 SHORT BEEP: Device turning On or Off.
MECHANICAL SOUND: Battery changing.
There is not much customization available, since the object is a simple construction.
You can change the color of the plastic surface by using the viewer Build function. Right-click the device and select Edit. Then on Texture, you can change it.
Ideally, you should check "Select Surface" then touch the plastic, as to not color the status light. But the script will override the color anyway.
Since this is a PBR material but also has Blinn-Phong materials, it is best if you change the color on BOTH tabs. People without PBR will see a different color than others if they are not changed both. They work entirely separate of eachother.
If you don't see any battery related options: You are on Infinite battery mode.
If a fire is not being detected but is clearly within range:
Check that it is a compatible fire. Must be HD Fire System or Tredpro TPF.
Check that is on the front half of the device. It won't detect it if is behind it.
Check if is within range. Check the current range set and measure the distance in between both. NOTE: DISTANCE IS BETWEEN OBJECT CENTERS!
If is within range, is compatible, and is still not detecting it: There might be too many scripted objects within range. There is a limit on the number of objects the sensor can detect before it is stopped by Second Life itself. This is a hard limitation. You must remove scripted objects, or link some.
It won't let you set more than 20 meters on the range: That is a feature due to SL limitations and performance considerations.
Device turned off and won't turn back on: Battery needs to be replaced.
It's chirping every minute or so: Battery is low. Change the battery.
Configuration won't stay as it was set: The script was reset and the configuration was lost.
The alarm is On, but there is nothing in range: There is a scripted object with one of these names, within range: FIRE, Fire, fire, SMOKE, Smoke, smoke.
None of these solves your problem and can't find a solution on the manual? Submit a Support Ticket.
Mesh, Textures, Scripting: Seba Serpente
v1.0.0 - Release Version