Read these instructions before linking more than one door to a build! (No significant problems if using just one door)
Four pre-set versions of the Automatic Sliding Door:
Single Door Setup, Both Classic and Glass designs.
Double Door Setup, Both Classic and Glass designs.
Four Individual Panels:
1 Classic design
3 Glass designs (Clear, Stripes & Frosted)
Four Buttons/Readers, 2 for each, narrow and wide.
5 Door Decals for warnings and show entrance/exit on one way single sensor setups.
5 Button Decals for Buttons.
3 Mesh Textures (Diffuse) for Glass and Classic panels.
No Sensor Setup touch script (Check below for what is needed for)
1.1 Ratio Decal Reference texture for custom door decals.
Online Manual Notecard
Basic things you need to know
There are single and double door preset setup options in the box. Choose the most convenient to rez.
You can resize the rail piece (root prim) which is the piece that has the long box and the sliding rails, so it fits the hole you are going to place the door.
The door should resize the rest of the pieces automatically. You can also touch the rail or top box to apply any changes and make the door fix itself.
At the end of the top box there is a control panel for the working modes. Touch AUTO to have the door work normally.
Door should now work. It is not required but plausible to link ONE door to a build without any extra setup. For more doors please check LINKING THE DOORS.
On the top rail of the doors, a large long box, on a corner on each side is the Control Panel. This has 4 buttons that are the working modes, and the status light. The light will tell the active mode:
With sensor(s), the door will open automatically when an avatar is close enough, and close after the avatar has left the sensing area.
Without sensors, the door will open when touched, if the avatar is allowed by the access setting.
The door will open and remain open as long as the mode is set.
The door will close and remain closed as long as the mode is set.
This button will open a "blue menu" with setup options and also will stop the door from working. If you want to resize or modify the door without the door moving by itself, is good to touch this button first.
Alternatively you can also touch the rail of the door to open the setup menu.
Inside the menu you find Access for door and buttons, Sensor Toggles and a button to make the door verify and fix itself after a change.
MIRROR option appears on single door sets. This will swap positions of the door and the side panel for installations that needs the door on the other side.
Any setup features, including this button, only works for the owner.
Access control menus can be reached by using the SETUP button on the control panel, or touching the door rail.
Access control DOES NOT apply to sensor detection. The door will open to everyone regardless, if a sensor is active, and the door is on automatic.
Access Door will affect who uses the control panel buttons, and who can open the door on manual mode (no sensors).
Access Button will affect who uses the buttons or readers, if there is any installed. These will always override the sensor.
Sensors can be added or removed using the setup menu. These sense avatars close to the door, on a specific side, and open the door if on automatic.
You can make the door work only from one side by removing the sensor on the other side.
Sensor look changes between single and double door, however, they work the same. You can't exchange sensor looks.
You can remove BOTH sensors and the door will go on manual mode, the door only opens when touched, if the person has access.
If the door is linked to a build, you need to add a script on the root in order for this to work. Check LINKING THE DOORS.
Buttons and readers will open the door when touched, if the person has access.
Button and reader does the same, only the visual model and the sound changes.
The light color correspond to the door working mode.
To install, link the button/reader to the set of door, selecting the door last before linking.
If using just one set of doors (no more than 1 linked in the same build) you can simply physically link the button/reader inside the box and should work. It must be physically linked to the rest of the set of door to work.
Buttons and readers uses PieceID on the description to work with a door. When using more than one door linked, see LINKING THE DOORS for more info.
Verify button is found on the setup menu. This will make the door verify the pieces ID's and size, and adjust itself if there was any change.
It does the same thing as touching the rail after a change.
Door verifies automatically after a change has been detected.
Is there just in case you really want to make sure the door has checked and applied everything.
You may want to link one or more doors to a build to make it the same object, or link other things to the door.
You can link ONE door to a build without any additional setup.
Please note that manual mode (no sensors) won't work unless you drop the script included in the box, inside the build. The script "S2 Sliding Door - No sensors touch script (Goes on build root)" should be on the root prim in order for the door to detect touch.
Alternatively, you can drop the script inside the door panels itself, and the doors will be able to detect touch. This is not ideal, as more scripts causes lag.
You can link objects to the door, just make sure to select the door last before linking. This won't break anything, but that object will react when touched. This is good if you want something else to open the door on manual mode.
Sometimes you want to have 2 or more doors on the same build. You will need to set them up so the doors knows what pieces are from what door. Failing to set it up will break your doors.
On the description of each piece you find the Piece ID. All pieces have it including the rail (Root Prim).
The ID is made out of the piece name and the door number. The door number is 1 as default. Example: Rail-1
A 1 door preset has one rail, one door and one side panel. The pieces names are as follows: Rail, Door, Side
A 2 door preset has one rail, 2 doors and 2 side panels. The pieces names are as follows: Rail, SideL, DoorL, DoorR, SideR (L for Left, R for Right)
To complete the Piece ID the door number goes after the piece name, separated by a line (-). Example: DoorL-1
When having more than one set of door linked, you will need to change the door number on all the pieces on each extra set of door before linking the door.
Door number has to be different on each set of door.
All pieces that makes one set of door should have the same number.
For buttons and readers, the same thing applies. Must change the ID on the button/reader description, so the number matches the number of your doors.
You may want to change some things on the door. Customization is not scripted. All process is manual using the build function of your viewer. You can touch the setup button on the door to stop all functions and make the customization process easier.
You can remove the side panels of the doors (the ones that does not move), won't affect anything. This is useful for installations that uses walls to fill the sides, and have a smaller door hole.
You can swap panels (like different glass panels), just make sure to use the same description (Piece ID) that is on the panel you are replacing, on the new panel.
All panels have 2 decal surfaces, one each side, these are independent of each other. These use a full square texture.
On the box you find various preset decals to use on the doors. You can also find a helper texture to create a custom decal.
Set a transparent texture, or make the decal 100% transparent, to hide/remove them.
In the box you find 3 textures for all panel styles. You can use these to create custom designs. Please replace the whole texture of the panel when adding a new one. There are no online templates for these.
You can change the color of various parts by selecting texture faces and changing the color normally.
You can make the top box invisible (100 transparent) if you are mounting the door to an existing frame.
You can change transparency on the glass surfaces. Glass surfaces are independent front and back to make one way mirror effect or tint.
You could replace the panels for a whole different mesh as long as the size and orientation can match. (spaceship doors maybe?) Replacing rail is not recommended.
Mesh, Sounds, Textures: Seba Serpente
Scripting: Lares Carter
v1.0.0 - Release Version
v1.1.0 - Added Buttons and Readers. Fixed bug that kept door open if switching to manual mode with door open.
v1.1.1 - Fixed a gap between door and top frame when making door wider.
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