Platform: PC (Downloadable)
Engine: Unity
Team Size: 3
Project Duration: Game Jam
Playtime: 15-30 minutes
Game Designer
Designed 8 levels and the different puzzle mechanics, altered mechanics and scope based on time constraints.
Programmer and Animator
Implemented and animated eye switching mechanic as well as animating all transitions and idle animations
This game was made with a strict 48 hour time limit. Within that time limit, we needed to design, implement and produce a full product. As a result, our design focused on simplicity
We chose 1 core mechanic and variations on that mechanic that could be combined in different ways to make a large number of interesting situations
The player can rip out their eyeball and replace it with other eyeballs. causing different effects. The eyeball can be removed at any time, needing the player to balance timing with puzzle solving
After the initial mechanic creation, as a team, we played around with them in a blank world to find interesting mechanic. For instance, we found removing a platform appearing eye midair means you can create a gate that requires precise timing to solve. As a result a new level was created with this in mind. Most puzzles were designed to introduce a mechanic, iterate on it, before finally testing the player on the mastery of the concept. More complexity was created by adding different variations of the mechanic at the same time.
This project focused on making a product under a strict time limit!
Learned about how simple mechanics can be iterated to provide a large number of interesting levels
Created levels with the goal of teaching, iterating then testing the player
Would have like to had more time to explore the mechanics more and develop more than just 8 levels