This wiki page is a comprehensive guide on how to make custom maps for the game Rusted Warfare - RTS as well as how to upload your creations to the steam workshop. Just as a heads up, this guide is purely for the PC version of this game because when doing a personal search on how to do this, there was barely any results, and if they did come up, they were made over 2 years ago. The only thing in this wiki that you will have to pay for in this wiki is the game itself, everything else in this should be free.

Since the last update, I've been hard at work creating a custom map editor. Or, well, half of the full custom map editor package. This half is known as the node map editor, and allows you to create custom maps by editing the nodes that the procedural map generator uses.


Rusted Warfare Custom Maps Download


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This is actually a highly sophisticated tool that makes creating custom maps in Hero's Hour a quick endeavour. It has built-in functionality for creating symmetric maps that ensure fairness, and as mentioned, it uses the procedural map generator to fill out any stuff you leave undefined.

Since I also want the custom map editor to be useful for the campaign, I am implementing some extra features, such as supporting custom maps where you do not have a town. One of these features are Hostages, a new map object which holds some caged units that will join you when you interact with it. You can also turn off the new Seven Day Rule, which would otherwise kill all heroes and regiments that do not have a town on their side for seven days. As well as of course define the map objects such that a player starts with a hero but not with a town.


I have a request for you. Whether you're new or have followed Hero's Hour for a long time, please come join the Hero's Hour discord - I've recently added a Custom Maps channel, where you can find custom maps that others have made, or share your own. Seeing the creativity people have had with the earlier, very limited node map editor has been a treat. Any feedback as to custom map editor features etc. is also super duper welcome.


Most important server parameter you need for hosting a custom map is +server.levelurl [url]. Server reads the [url] argument and starts downloading the map. Keep in mind that other startup parameters that are responsible for procedural maps like +server.worldsize or +server.seed should be removed. e24fc04721

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