Since the first upload...
Shielded
- Added the Coruscant Guard with the shield to the Republic Outpost
- Tuned the AI even more to enhance gameplay
- Added credit resource deposits to Geonosis as a means of alternate and faster income generation
- Fixed some issues with stap speeders with the AI
- Fixed the glitch with AI stacking buildings
- Fixed the fact you could'nt build B2's as CIS
Juggernaut
- Added the juggernaut as the equivalent of the MTT
- Added turrets to the MTT
- Resized the MTT to scale
- Fixed some issues with AI and creditgens
- Added the Speeders so AI can actually use them
- Added and tuned effects on Jedi and Sith
- Added and tuned some stats for Jedi and Sith
- Made it so force users shields only show on deflection
- Made the max transports on the MTT to match the Juggernauts
- Resized the C-9979
- Made it so Jedi Masters can Ride BARC speeders
- Made it so Sith Lords can Ride STAP Speeders
LAATC
- Added a LAATC
- Added a separate faction for AI so that the can operate under certain conditions not associated with the player
- Added the AT-RT to the Republic Outpost
- Added the LAATC to the Republic Landing Pad
- Removed all restrictions from the player and moved them to the AI faction
- Made it so the AI now runs mostly off of infantry but it can still use alot of air units
- Removed the Spider Droid Death image for bug fixing
- Made it so the LAAT (not the LAATC) can only pick up Clones
- Improved AI difficulty
DOF Hotfix
- Made it so both type of speeders are built from engineers instead of the bases
- Made the restrictions on units magically disappear
- fixed some bugs and balanced some of the units that weren't originally balanced to begin with (2nd Airborne)
- Fixed some music soundtrack issues
- AI for the missions below only work best in single-player
Dual Of Fates
- Added Coruscant Guard with Shields
- Made Jedi not so overpowered
- Made the Jedi fighters not so overpowered
- Added Missions Such as Attack on Kamino and Battle of Geonosis to the map pack
- Added music to the base mod
Grounded
- Removed the Venator from ground combat and moved it to Space combat
- Removed the CIS Frigate from ground combat and moved it to Space combat
- Removed the Dreadnought from ground combat and moved it to Space combat
- Removed the Invisible Hand from ground combat and moved it to Space combat
- Made the maps auto importable on android
- Added the Jedi temple back
- Decreased cost of some units
- Fixed the spider droid and AT-TE (again)
- Made it so clones have armor
- Made it so droids are better in numbers
- Made it so that you can pick "StarWarsPicker" in the starting units menu
- Tanks are now your best friend
- Added the mods own currency so that it no longer runs off of base game credits
- Added planets that you can garrison to earn income in Space Alpha
- Added the AT-RT
Balance
- Fixed a major issue in the progression update with the limits
- Updated some of the code on the last update
- Resized every single unit in the mod to scale
- Added projectile images to some of the flying vehicles
- Made it so 442nd and Rancor troopers can enter the republic barricade
- Made it so the Heavy B1's can enter the CIS barricade
- Changed the heights of the CIS Frigate and Republic Cruiser
- Change the height of most flying vehicles
- Removed Star Wars Heroes for resizing
- Changed the Spider Droids sprite image
- Added back turrets to the AT-TE
- Made shield only appear when deflecting on the CIS Frigate, Republic Cruiser, Invisible Hand, and dreadnought
- Changed some limits around from Progression
Barricade
- Replaced Ground turrets with barricades for both sides that only clones and droids can get in
- Made some changes to the amount of units you can build for, just about everything
- Made some changes to the anti air
- Changed the credit gens income and price
- Made some adjustments to some units
Hotfix
- Added the auto import feature
AI
- Made even more improvements for the use of AI
- AI can use the CIS Frigate and the Invisible Hand
Progression
- Changed the size of the TX-130 to normal
- Changed some of the old code to match the new game version (1.13.3)
- Added Move and attack sounds to some units
- Added Wookies
- Added CIS Frigates to the B1 Engineers build menu as well as the Spider Droids, CIS Dropships, and the smaller CIS Frigates
- Made it so AI can only have a max of 4 Spider Droids
- Made it so AI can have a max of 5 HMP Gunships
- Made it so AI can only have 1 CIS Frigate
- Made it so AI can only have 4 smaller frigates
- Made it so AI can only have 4 CIS Dropships
- Vanilla builders are replaced with B1 Engineers, Scouts are replaced with Clone Engineers (so when playing against other players or AI its easier to choose a side)
- Improved both sides Anti-Air range just above the Venator and CIS Frigates Range
- Made adjustments to build speeds
HELLFIREv2
- Added the Hellfire tank to the CIS base
- Added Aayla Secura
- Added Shaak Ti
- Added V wing
- Resize improvements
HELLFIRE
- Added the Hellfire Tank
- Added saves for custom and vanilla maps
- Tweaked some stats with units
- Removed the sith Marauders unknown ability
RAZOR
- Added Razor Squadron
- Added Coruscant Balconies
REPAIR
This is mainly just a fix update for a lot of things like AI usage with the units.
- Added new images for the Ground turrets
DOOKU
- Added magna guards to CIS base
- Added Dooku to the hero Factory
- Made the MTT more heavily armored
- Made all Flying units only shoot other Flying units except the ones that carry units, the Venator, the CIS Frigate
- Added the Landing pads to the Engineers
- Fixed some stats with units
GEONOSIS
- Added Geonosis
- Added CIS and Republic Landing pads (used to build all air units)
- Changed B1 and Clone Engineers build time
- Changed CIS and Republic bases textures
CHECKUP
- Added Flying B2's
- Added the 2nd Airborne (dont judge me about it)
- Added Kit Fisto
- Added Ki-Audi-Mundi
- Added Ploo Koon
- Added Mace Windu
- Added Jango Fett
- Added Count Dooku
- Changed Some stats around in heroes
- Upgraded Super overpowered developer units
- Added a new tank to the republic(TX-130) and replaced the old one
THERMAL
- Added 5th Fleet with shotguns
- Added B1 Shock with shotguns
- Added Magna Guards
- Added General Grievous
- Added Soulless one
- Added Yoda's Fighter
- Added Boba Fett (which can fly, shoot wrist rockets, and his EE-3)
- Made the MTT unable to shoot from its mid-section
- Made the Dreadnoughts self regeneration rate lower
- Made the Invisible hands self regeneration rate lower
- Made the CIS frigate be able to heal units on board
- Made the Republic Cruiser be able to heal units on board
- Made B2 droids shoot wrist rockets
- Made Clone and Droid commandos throw thermal detonators
- Made the Ai only be able to spawn CIS troops and buildings (supposedly)
- Changed the Hero factory image
KAMINO
- Added the first ever, rusted warfare clone wars map to the mod
- Added star wars heroes back with a couple new additions
- Added General Greviouses Fighter (Cannot be built YET, can be spawned)
- Added Yoda's Fighter (Cannot be built YET, can be spawned)
- Added a Credit Generator to BOTH sides with 2 tiers
- Added a B1 Repair Droid
- Added a Clone Medic
- Added Commander Neyo (leader of the 91st)
- Added Commander Cody (leader of the 212th)
- Added Captain Rex (leader of the 501st)
- Added Anakin Skywalker
- Added Yoda
- Added Secret Super overpowered developer units... I've said too much
- Fixed Some coloring on Obi-wan
- Fixed the Y-wing and Hyena droids bombing issues
- Removed Healing from the Clone/B1 Engineers
- Adjusted Some build times
- Fixed Some issues with the AT-TE and Spider droid
ANAKIN
More stuff, yay!
- Added the Dreadnought
- Added the Invisible Hand
- Fixed Turret Positioning on the invisible hand, republic cruiser, and the CIS frigate
- Expect Star wars heroes next update...
OBI
So I have added and fixed alot so if I forget something feel free to notify me in the comments
- Added Commandos to both sides'
- Added wreck images to every vehicle
- Added Jedi Star fighters which are obtained through a tier 3 enclave
- Added Droid Tri Fighters
- Added MTTs
- Added V-19s
- Added sounds to some but not all units
- Made both speeders faster
- Fixed the vultures image
- Fixed Selection circles on most vehicles
- Fixed some Sizing comparisons
- Fixed the sniper droid and 91sts fog of war range
- Touched up on the spider droid some more
- Fixed up the acclamators image
- Fixed turrets positioning on the C-9979, the HMP Droid Gunship, LA-AT, and the MTT
- Removed Clone Wars Heroes for edits and revisions
IFTV
- I have resized the CIS Frigate and the Republic Cruiser's selection circle
- Made the shields visible on both the CIS Frigate and the Republic Cruiser
- Added Barricades to divert fire (effective against snipers)
- Re-textured the CIS Factory, Jedi/Sith enclave, and the Republic base
- Made the Spider Droid NOT utterly and completely useless (Now it actually does something)
- Many bug fixes