Like other Rush posters I can see in terms of urgency, my project was due yesterday but I'm stuck on malfunctioning rendering. I've literally spent hours, each time emptying cache, quitting Rush, then restarting holding alt key (Windows) to clear preferences. It's still hit and miss, especially as I want to continue making minor tweaks. I have a complex video (for Rush) with 4 video tracks and three audio. I changed audio by shifting clips around so I used only two tracks. But the problem persists. On export, one of my audio tracks is missing. This is a disaster! If I go through the steps of clearing the cache and preferences, it's then hit or miss whether both tracks will export. The audio consists of 1 music track composed of two long clips (was two tracks, as originally I had some overlapping, but I amalgamated them into one, in case Rush was not coping) and 1 track composed of multiple consecutive recorded speech clips. I've seen this issue around the internet and with a render time of 15+ minutes for a 4.5 minute clip, Rush is failing me big time. I'm writing this while waiting for another export to complete and don't know whether both my tracks will export or not. On top of this - and I don't know whether this is a cache issue - my audio plays back in the editor at a different volume each time I return to the video after clearing Rush. I'm trying to achieve a custom balance between my audio and video; I want one of the music clips to start much louder than the previous one, so can't rely on auto settings - and anyway, why should I? After testing my latest export my next move is to import into Premiere Pro and export from there but I'm worried it won't transfer accurately.

Update: So yes, it will export correctly from Pro. But when I imported from Rush into Pro, the audio tracks look very weird - the two tracks appear to have been amalgamated into one and then duplicated (!!) and also broken up into segments so there are actual gaps in what should be a continuous clip - but on playback the sound still plays! So I am wary of even trying to edit the audio - I need to alter balance between voice and music. So what I'm going to do now is get back into Rush, open the project and *guess* where the audio controls should sit for the audio clip I want to change - because Rush is not playing back correctly and is giving me crazy volumes (way too low) compared to what I've set. I *guessed* once, just prior to importing into Pro, and then was able to hear the correct playback volumes in Pro and in the exported video. The adjustment wasn't as much as it should have been, so will do again in Rush (once it's taken forever to sync to the cloud/save the project - had to exit just now to enable it to save as 'autosave is not working please exit to enable save') - and then import the updated file into Pro as a new project and export from there. This is not good, Adobe. Maybe my project in Rush was too complex for its limitations.


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Just a final update - I found my missing imported audio (Rush to PP): it had been placed on tracks 33-34!!!! Also speech track is not editable. Don't import into Pro from Rush if you want full editing capability!

Anyone in here have experience editing with Adobe Premiere Rush or Pro? If so how do I edit the volumes of the individual audio channels circled on the right? I can mute the channels but cannot seem to edit them? So here is my problem, I am trying to separate my mic audio and my games audio on to two separate tracks. This way i can edit the volumes of each to whatever is appropriate. In my recording software I have the Mic on track 2 and the game audio on track 1, so that is working at least. All I want to do is have volume control or even the ability to cut one track without cutting the other. I should mention I use two separate pc's one for gaming and one that simply streams or records the game on my main PC. The software I use to record from is Stream labs OBS "SLOBS" and I use an audio pass through program to hop the audio from my main pc to my recording pc, that software is called Sound Capture by Elgato.

Music clips are labeled with an icon of a small white music note, voice clips are labeled with an icon of a small white person silhouette, and all other clips are labeled with a small white icon of audio waveforms.

This article reviews a small standalone decoder that can take as input either an optical S/PDIF (TOSLINK) or coaxial digital audio signal, and output it as six separate analog outputs. It can also perform Dolby Pro Logic II decoding on an analog or digital PCM stereo input. These decoders come in two variations, one with three 3.5mm output jacks and one with six separate RCA jacks. They are, or at least used to be, a great solution to obtain half-way decent surround sound without having to buy a complete receiver.

Until recently, if one wanted 5.1 surround sound there were only few options. You either needed a full-blown surround receiver (very expensive and bulky), a standalone 5.1 decoder (pretty expensive) with a 5.1 active speaker set, or you could use a PC with built-in surround output or a 5.1 audio card. The latter is the cheapest option if you needed a PC anyway, but what if you have another device that has an optical S/PDIF output, like a PlayStation, XBox or Wii? Then you're stuck with the expensive and possibly bulky options. In my case, the problem setting was a little different because I wanted a very portable surround system that could be plugged into a laptop or possibly other devices. My first solution was an USB sound card, but this limited applicability to a laptop and there were some annoying software-related problems, because 5.1 USB sound cards can't do any decoding: the software must do AC3 or DTS decoding and send the six separate channels to the device. An ideal solution would be a reasonably priced small standalone decoder with an optical input instead.

As for the decoding itself, the HDAR seems to handle all promised digital formats well. I successfully tested it with AC3, DTS, and plain stereo signals, both through the digital inputs and the analog AUX input. The decoder seems to be capable of decoding any normal 5.1 stream. The seller's webpage claimed that it can decode not just the standard AC3 and DTS formats, but Dolby Digital EX and DTS-EX as well. Of course, this is just stating the obvious because those formats are backwards compatible with regular AC3 and DTS, and a test with DTS-EX was indeed successful. I only got the decoder to fail when playing some self-made synthetic AC3 streams with noise on all channels simultaneously. This caused the decoder to stutter and pause, but that sound would probably crash any decoder.

The HDAR always does Dolby Pro Logic II decoding on stereo signals (with one exception, see below). This is not a bad thing as such but it can give funny effects with ordinary stereo music. There is no way to disable the Pro Logic decoding as far as I know. There is an exception however: if the audio stream is stereo AC3, there will be no Pro Logic decoding, and only your front left and right speakers will get a signal.

Next to these audio-related flaws, there is a visual problem: the HD Audio Rush has four blue indicator LEDs on its front to indicate power and to show which input is selected (if only the power LED is lit, the analog AUX is active). The problem with these LEDs is that they're obnoxiously bright. Really, they are so bright that it hurts to look into them. What were they thinking? This device will mostly be used to watch movies or play games in dimly lit rooms. Having this bright blue glow that almost competes with your monitor or projector, will detract from the movie experience. The most fundamental solution is again soldering some extra resistors, but you may also be able to temper the LEDs with a black marker or if anything else fails, duct tape.

If on the other hand you have a high-quality 5.1 setup with a multi-channel amplifier that lacks a decoder, the HDAR will not enable you to get the most out of your system, unless you're handy with a soldering iron and your particular version of the HDAR doesn't have a messed-up design. If you are not afraid to solder tiny SMD components, and the design of your edition of the HDAR allows it, you can fix most if not all the flaws and get a very decent small surround decoder for a low price. If you are an audio nutter like me and want to build a miniature subwoofer with built-in surround decoder, the HDAR is a great starting point, or at least this first version was. As stated in the introduction, the current (2017 and beyond) models seem to be total crap and very difficult to fix, if possible at all. Buyer beware!

We'll start out working with audio by exploring how to mute a clip. There are many reasons why you might want to mute the audio for an individual clip, or even an entire track. For example, you may want to add narration or background music to a sequence and not use a clip's original audio, or you might want to temporarily mute one track so you can focus on the audio contained on another. Thoere are two ways we can mute audio in Premiere Rush: we can mute an individual clip in the Audio panel, or we can mute an entire track using the track controls.

One of the benefits of using Premiere Rush to create a video is the ability to record a voiceover without needing to use a separate program for recording audio. We can start recording a voiceover in Premiere Rush using the Voiceover option in the Add New menu, and the audio we record will be added to the timeline.

After recording audio, you might want to edit the recorded clip. This might include splitting up a recorded narration clip into multiple clips, as well as making adjustments to the recording so it sounds its best.

Depending on the environment where you recorded your voiceover and the microphone you used, you may want to make some adjustments to the recording in order to eliminate background noise or enhance audio quality. 17dc91bb1f

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